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eshonbel

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About eshonbel

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  • Website URL
    https://www.reddit.com/r/CSLS
  • Country
    United Kingdom
  • Currently Playing
    Skyrim, Super Mario Maker
  • Favourite Game
    Skyrim, Animal Crossing

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  1. Yep, I think I will definitely implement this. In Solitude already I've implemented some things with Elisif where she occasionally visits the Temple of The Divines. If you have any further suggestions though, please make a thread on https://reddit.com/r/csls
  2. 1. Yes, NPCs that I go into the wilderness are made Protected. 2. I want to do that, but I'm not sure about compatibility with other quests. I can do minor ones though, like Balgruuf occasionally visiting the Drunken Huntsman at night.
  3. Hello everyone! Today, I'd like to tell you about Citizens of Skyrim, a mod I'm currently working on. (Now, I know this sounds similar to another mod. My favourite aspect of it is the dynamic schedules of NPCs, and how it is a breath of fresh air to the settlements of Skyrim. However, it only overhauls Whiterun and it has many compatibility issues with other mods. For example, it navmeshes areas and adds markers to different places, meaning that any other mod putting their own things in the area is incompatible. My mod only edits the AI packages of NPCs, and focuses on being lightweight.) CSLS aims to overhaul the schedules of all NPCs living in populated areas, making Skyrim feel more realistic and interesting. One gripe I had with the game was that the various people living in cities and towns didn't really do much. For example, The Riverwood Trader is a pretty cool shop, and even though it is a central part of the community, it's always empty. I wanted to change that, and give NPCs more interesting things to do. I read about each NPC I edit, and I change their AI reflecting on their speech in the game too. They will now go shopping, visit places or do things which their dialogue implies but is missed out in the game. For example, Addvar, the fish merchant in Solitude, will now go to the Solitude Docks in the mornings. Bryling will occasionally visit her Stonehills mine with Irnskar, Mjoll will adventure in the wilderness, etc. So far I've finished Solitude, Dragon Bridge and Riften. I'll release it once I've finished all the major cities (ETA 1,2,3 weeks) and then work down to the smaller settlements. I also will speak with MJB to make patches for Expanded Towns and Cities, which is an amazing mod (http://www.nexusmods.com/skyrim/mods/13608/?), so I can edit NPCs to visit her new areas. I'm also open to suggestions; what do you want me to make NPCs do? Thanks for reading :) ~Eshonbel
  4. Also, verify integrity of your game cache.
  5. http://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/
  6. Unofficial High Resolution Patch is in wrong position, read the Nexus USLEEP page for the load order. Also watch this, it helped me: https://m.youtube.com/watch?v=kdar8cIGd24
  7. Watch this: https://m.youtube.com/watch?v=kdar8cIGd24
  8. Hello, I am making a Honningbrew Meadery Overhaul mod and I want to make it open 24/7, like any other inn. How do I do this in the Creation Kit? I have made HonningbrewMeadery01 a public space and set the lock owner to MallusMaccius. Any help?
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