-
Posts
7 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by AssduffJayKayEl
-
-
...this?
Someone doesn't know how to read.
-
Well, it's a Dead Space 2 model but it doesn't have the helmet. I already have a rigged helmet, just need the body.
-
I'm talking about fighting lickers, hunters, tyrants and all of the other horrible baddies in the RE franchise
I don't think you really understand just how difficult that would be
-
Post the model or a link to it and I'll rig it for you, provided it is legal to distribute on nexus.
Well, I wasn't planning on releasing it on the nexus because it's a port. I'm most likely gonna just use it as a personal mod instead of releasing officially. Is that still cool with you?
-
Didn't know where else to put this, it's about mods and it's a request.
Anyway, I really need some help with a model. This small armor mod I'm making is coming along nicely except I can't figure out how to rig the model onto the Fallout 3 skeleton. I've looked through tutorials for hours and just can't do it. I would really appreciate if someone could rig the model for me so that it could actually become usable.
I need some help with UV-wrapping a mesh in Blender.
in Mod Troubleshooting
Posted
I'm not sure if anyone here is versed in working with Fallout 3/NV meshes, but I'm working on a mesh in blender and can't seem to get the UV right. The tutorials I've looked at only explain how to wrap an object with a mirroring texture - but my mesh's texture doesn't mirror, it wraps completely around the model. So I can't just cut the seam straight down the middle or whatever. Any advice on this subject would be greatly appreciated, I'm almost done with the mesh but this part just has me stumped.