Hmmm are you proposing a 'sticky wall' system. (i hope you know what that is becaus ei cannot explain it well) What would make adequate cover yet still yield them the ability to fire there bow? Would this be applied to spell flinging mages as well? This just calls for explosive barrels.... I don't know the system/mechanic under such a name (though I admit I don't know what it would be called other than a cover system), but I would guess you mean that a set of parameters is programmed so that an entity or wall that is at least x amount in height and y amount in width can be used to activate a cover animation, and a key can be bound to do the activation. And yes! Taking cover, looking around the corner and shooting some arrows, or some lightning/fire/ice, setting a trap, throwing a bottle of toxic gas or a small bomb...anything goes. I would download this in a heartbeat. This isn't AI I've realized...I'm a little sleepy. But it came up, and it has potential. I mean, of course warriors, mages and thieves would have to take cover...good implementation would really breathe life. Extremely well said, I was dissapointed during Demo #2 were you Stealth kill one of the bandits at the front entrance & his companion just unsheathes his sword & sands there. Even if this had been fixed, his priority coding should be to 1:Seek shelter & analyse the threat 2:Douse the fire 3:If possible apply stealth and attempt to gain a visual upon the attacker. - Acover system would have fit 2 of the 3 perfectly!