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GrandDukeAdense

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  1. Here are some more screenshots. The land of the Orcs is coming along nicely. http://doppler.am4.hwcdn.net/w2n5c2t7/cds/ugc/469813240043660537/0883CE697E8685E435A5469D24866B61CFD54D87/?dopvhost=cloud-2.steampowered.com&x-hw-redirect=dop002.fr7.hwcdn.net http://cloud-4.steampowered.com/ugc/469813240043663806/6BED3298417939D09A71EEC8634D2082C1BF24BB/ http://cloud-2.steampowered.com/ugc/469812775874652923/A1E958D359D38CCCA0C00E5898083DA5BA58E200/ http://doppler.am4.hwcdn.net/w2n5c2t7/cds/ugc/469812775874649975/2EA6D38CD6A55B66CE21689AA8472C3A3A489E3D/?dopvhost=cloud-2.steampowered.com&x-hw-redirect=dop001.fr7.hwcdn.net http://cloud-4.steampowered.com/ugc/469813240043657723/4E465552AF05B6812CE95FDFC56F4A054BF7FA90/ http://cloud-2.steampowered.com/ugc/469812775891527677/4766CB04893C00FC62A77D592F2209BB5D832C10/ http://cloud-2.steampowered.com/ugc/469812775891531558/AE6D6E6637CACF0F51B68784EBE207753DD6F450/ I also integrated my Depths of Tamriel mod into this one, meaning you'll also get a 50-cell dungeon.
  2. I'm gonna focus on completing the landmass itself first (better than nothing, riight??) Then I'm gonna turn focus to the main quest. If you want a very basic summary of it, here goes: As strange crystals are appearing in Orsinium, the militaristic and religious Wardens take up residence in the old fortress of Greywall. As you investigate the crystals you end up going to Cyrodiil to talk to the Magister of Archaeology at the Arcane University. (who did research on these crystals some 30 years ago) Things move on and you discover the Wardens, lead by Archmaster Gonriv, are involved in some highly disturbing religious cult stuff. And much more is at stake than you originally thought. Obviously there's much more detail and plot points... but play the mod to find out the rest ;)
  3. I'm fully aware of that! I think it's the Hammerfell Team, though, since the new Orsinium is between Skyrim and Hammerfell. And I've also been in slight contact with them a few months ago. However, their vision of Orsinium is not my vision. So I'm going to keep working on this. This is also a chance for me to release all my unfinished projects, since I can cram them into this mod to exponentially increase it's awesomeness ;) This mod will allow you to explore deserts and Yokudan ruins, you'll be able to travel to the Arcane University of Cyrodiil and down into the earth and brave fiery lava caverns. There's plenty more, of course, but it's just not the same as Beyond Skyrim has planned for their version of the orc homeland.
  4. http://i197.photobucket.com/albums/aa253/GrandDukeAdense/OrsiniumLogo_zps133b58ac.jpg WHAT DOES THIS MOD DO? It adds an entire new province to the game. Namely, the homeland of the Orcs. Access to Orsinium is provided by a mountain pass in southwestern Skyrim. When in Orsinium, you will have an entirely new map to explore. New enemies to fight. New NPCs to meet. And new music playing in the background. Eventually there will be new quests as well. LONGER DESCRIPTION Travel beyond the borders of Skyrim and venture into the harsh mountain kingdom of Orsinium, that the Orcs call their home. Orsinium is nothing like Skyrim. Where the Nords live in snowy pine forests, the Orcs dwell in a desert-like valley, surrounded by jagged mountains and the occasional tropical oasis. The tall mountains surrounding Orsinium shield it from the cold winds, making it habitable to many of the dangerous creatures of Hammerfell. So beware the wilderness! Travelling to Orsinium City itself, situated ontop a central mountain in the valley, is not automatically safer, though. The Orcs are not very hospitable to outsiders. The city is ruled by King Gortwog, who is protected by his elite Honor Guards. Orsinium City has an arena pit. Much of the city consists of ancient, withering structures; a remnant from the time when Yokudans inhabited the valley. Other places of note in Orsinium are Dunhoff, a mining colony, and Fang Lair, an ancient Dwarven mine. There is also a small orc stronhold, Snow-Hearth, located far up in the mountains. Plenty of old Yokudan ruins also dot the valley and are the home of pariah bandits and the feared Dune Wraiths. Rumor has it that Orsinium City is actually built on top of an ancient Yokudan temple complex. The Orsinium Valley features a few different landscapes. You can find snowy mountains, redwood forests, deserts, rocky badlands, a tropical oasis, savannas and pine forests. Various creatures not seen in Skyrim live in the valley. Some of these are: lumbering Mountain Lizards, deadly Ungulants and bloodthirsty Harpies. Good things to know: King Gortwog has banned the worship of Malacath and reinstated Trinimac as the chief Orcish deity. Worshippers of Malacath live as pariahs in the wilderness. Recently, the Orcish mining operations have unearthed a new, durable metal, dubbed Trinium. In pursuit of the Trinium metal, the Orcs have also uncovered passages leading deep into the mountain below the city. [Main Quest - Not Yet Implemented] - The strictly religious and devout Wardens are amassing in the old fortress of Greywall, under the leadership of Archmaster Gonriv. Meanwhile, glowing crystals are coming to life across Orsinium. The Orcish King Gortwog calls for a champion to investigate these disturbing developments. FEATURES -A completely new land with its own map -A large city -Several smaller settlements -Exotic and dry environment -New dungeon type: Yokudan ruins -Orcs -New enemies to fight -Dungeons and other points of interest -New armors and weapons -Easter eggs and hidden areas (lots of them) -New background music -A new player home -Many new and retextured models -A huge dungeon complex -Once I reach 1.0-status, I will allow people to create their own add-ons for this mod. -More Orcs PROGRESS -Most of the exteriors a finished now. Only a few locations need more details. -Interiors are progressing. I have several dungeons and city interiors at the moment. -Quests are not top priority before worldbuilding is done. (Though I have a really cool mainquest in mind) -Occasional voice acting might be a good idea to implement quickly, though. HELP REQUEST -I need Orc voices actors (male and female) as well as elven and human male voices -People willing to write dialogue and invent characters MEDIA Newer stuff http://cloud-4.steampowered.com/ugc/469811338294914693/855C445DA1CAB246955F977EE57B7B270EAD0AF7/ http://cloud-4.steampowered.com/ugc/469811338294878252/45B21E77F0B9352E2681AC229C495A83B7C06823/ http://cloud-2.steampowered.com/ugc/469811338294871383/36849615AD07327CBB92C01AAB70C30483A7A747/ http://cloud-3.steampowered.com/ugc/469811338294892655/B002D5C468A6D8E010C2CF4956E4720D67D44EAE/ http://cloud-4.steampowered.com/ugc/469811338294885466/02B19719E01C3F269ECFAD48E92CD480F3198014/ http://cloud-4.steampowered.com/ugc/469811338294903810/C16DA8E76CFE833234660C5DA005256A7DB5137C/ http://cloud-3.steampowered.com/ugc/469811338294910314/315610F02B131C2F639378AA9955328A1FE8EBD5/ http://cloud-4.steampowered.com/ugc/885253194103746601/208255B61C7AF0A9A59A741B1E9E1C49A6882435/ http://cloud-3.steampowered.com/ugc/1100268990168094137/71F13FA6D922C333BEBE44340D0F04BFE47D5928/ http://cloud-2.steampowered.com/ugc/1100268990213713102/F1A82BE274B7B20FDA11823AE5696C45FE3DDBDD/ http://cloud-3.steampowered.com/ugc/1099139929750005194/220FE347247086EC887321B695FBE8347DB6E1D3/ http://cloud-4.steampowered.com/ugc/1099139929749991953/D0EA3F0CD58555F88C295712E1D4D6B9FEE7196C/ http://cloud-3.steampowered.com/ugc/1172309635793480648/0E8035BFC73240E5937ABA88D16FD66FBEBBAC8F/ Old Screenshots (LOD not working, etc) http://cloud-3.steampowered.com/ugc/468684892005129107/518F0A206C93CC6C65AC28E1FA15867F564083D1/ http://cloud-2.steampowered.com/ugc/468684892005038036/40EC3B26A60151AF9C94158ECFDB9F2A55275BC8/ http://cloud-4.steampowered.com/ugc/468684892005034049/58C9EC2E5B52C45B15947DFD2FCD82AE995B6227/ http://cloud-4.steampowered.com/ugc/468684892005041669/482CA3F55D16151972EE8711B2284C6BD2BF027F/ http://cloud-4.steampowered.com/ugc/468684892005063656/B10C1AF8443C81220BE8947DD4FBCAF24F8E9E5A/ http://cloud-4.steampowered.com/ugc/468684892005060615/12E4A5458567848ACACEC0F2CCDAB38ACB98DA93/ http://cloud-3.steampowered.com/ugc/468684892005055600/71AEA45E4E7EE764D7FEEDCA43D12B03901ECE01/ http://cloud-4.steampowered.com/ugc/468684892005069177/0AF7C3937DCADEAF373D8ABB293246866680ABC8/ http://cloud-3.steampowered.com/ugc/468684892005073450/CDBCBD3C1FB2BC032B50ABC899ABB7FD7C7EEE0D/ http://cloud-4.steampowered.com/ugc/468684892005049534/667EC5175C50D8AC3A16B45BB80472520D49B7F3/ http://cloud-4.steampowered.com/ugc/468684892005090660/286112EF8C4F7280EC55A13DC08203AF2771D7A0/ http://cloud-2.steampowered.com/ugc/468684892005083589/A426869A8AB7E0D66EA5374EBFC3A611F347505C/ http://cloud-4.steampowered.com/ugc/468684892005097482/0F9B43893537B705940B8121181A537E65E1A353/ http://cloud-4.steampowered.com/ugc/468684892005066665/A5542E91D6AB5110FF00B64269B608D5C769D6FA/ http://cloud-2.steampowered.com/ugc/468684892005100949/0A82742B1E0A2ADE168ECE11B39B1A13C4E38506/ http://cloud-2.steampowered.com/ugc/468684892005106363/3D922DCE8BF4386DA3892F6C4365672C26BDCA8F/ http://cloud-3.steampowered.com/ugc/468684892005111981/B8DCF15CB39D103975C44D70C75F0BF01285CB84/ http://cloud-4.steampowered.com/ugc/468684892005108433/E00CBB7853E89D2C046E92EF4316B52289F10D58/ http://cloud-2.steampowered.com/ugc/468684892005118771/822E35842E1A3182F6C4EB0E54A8AB3954ACCD3F/ http://cloud-3.steampowered.com/ugc/468684892005125450/5752A17612B888B97FE53F528A6FE0EA5BD9FA6D/ http://cloud-2.steampowered.com/ugc/468684892005146768/9D8DBFB9ECDE86AFF50D6485D998968CAB4A87CB/ http://cloud-3.steampowered.com/ugc/468684892005132292/60EDF8733229D943CCB0C39DF0C61434141BAB07/ http://cloud-3.steampowered.com/ugc/468684892005152747/E64083516AE7A8DB120393CC39B12B00262F94E7/ http://cloud-4.steampowered.com/ugc/468684892005154622/BF6FFD65B42B9045F5C2F9E6C89E94453582E750/ http://cloud-4.steampowered.com/ugc/468684892005156671/AB989CC90AE73F81859AD00FD69A91AE285674F8/ http://cloud-2.steampowered.com/ugc/468684892005170310/ECCB6579B3CA8D5C2B4558B7690D780AB562B20F/ http://cloud-3.steampowered.com/ugc/468684892005163831/2674F482EF7B6666E97D867C03A98FBD80448C00/ http://cloud-2.steampowered.com/ugc/468684892005167185/D988F53902AD400514622456D93CDEFDB7FF953A/ http://cloud-3.steampowered.com/ugc/468684892005185791/F68A74E6EB7BFBB0F90D3377571A3879A4D807BF/ http://cloud-2.steampowered.com/ugc/468684892005196657/26B957E0B485E5F6DA79C1D27FF777A984968CA5/ http://cloud-2.steampowered.com/ugc/468684892005193358/1FD8D30B056E09622CCE4AA607374E305261E4DB/ http://cloud-3.steampowered.com/ugc/468684892005200326/7514EB5DCE1033331193FE8F7832DD02C5C0BCBD/ CREDITS Kevin MacLeod (incompetech.com) - All the new music Ga-Knomboe Boy - GKB GREEN TREES Vicn - Vicn Creature Resources Oaristys and Tony67 - Modders Resource Pack Markusliberty - Orcish Hut Kit Zairaam and Natterforme - Tribunal Robes and Masks gechbal - Stormlord Armor Zairaam aka Thomas Veyrat - Tribunal Robes Feedback and help is welcome, since that means I can release what I have much quicker.
  5. Riften - Thief Edition Transforms Riften into a city worthy of the presence of the Thieves Guild! DOWNLOAD ON SKYRIM NEXUS! Description Beware! "Riften - Thief Edition" transforms Riften into a much denser and much more thiefy place. Gone is the beauty of the surrounding aspen forest. It has been replaced by mud, barrels, crates, wagons, rats, thiefs, ladders and other rather murky and unpleasant things. I found Riften to be too nice. It was supposed to be corrupted and run by the Thieves Guild and the greedy Black-Briars. This city did not reflect this in the vanilla game. In this mod, however, it does. This first release includes mostly eye-candy. That means most changes are only visual. However, there are some changes which may affect gameplay, such as: Access to the roof-tops by use of ladders and climbing. There are also valuable items spread out across several locations in the city. If you spend enough time searching, you might sell them and earn a small fortune. Since I have added many more objects to the city, performance is bound to get worse for some people. But if you are lucky, it won't! No new dialogue has been included in this version. No new scripts either. And I haven't touched the exterior NavMesh (which may cause some NPCs to bump into things) but this will be corrected in the next release once I have consulted closely with more veteran modders regarding the consequences of such edits!!! Please comment and endorse if you liked it:) Features A grittier Riften.More NPCs and more small animals in the city (such as rats)New housesSeveral interesting notes lying aroundGameplay on the roof-tops is now possibleScreenshots and Videos http://www.youtube.com/watch?v=RoY_Oif58-I http://static.skyrim.nexusmods.com/mods/images/31669-1-1374951311.jpg http://static.skyrim.nexusmods.com/mods/images/31669-2-1374951312.jpg http://static.skyrim.nexusmods.com/mods/images/31669-3-1374951312.jpg http://static.skyrim.nexusmods.com/mods/images/31669-4-1374951313.jpg http://static.skyrim.nexusmods.com/mods/images/31669-5-1374951313.jpg Progress The first version is done. It is mainly eye-candy. Future releases might include more... Help Request For futures versions, I might need voice acting-help. I'll let you know if and when that times comes. Incompatibility Other mods that touch Riften could probably cause issues with this one. History 2013-07-27 Initial release Contact You can find me on the official Elder Scrolls forums and on SkyrimNexus as 'GrandDukeAdense' You can send me an email here: [email protected] Credits Thanks to Bethesda for creating Skyrim. Licensing/Legal You must contact me and obtain my permission before re-packaging any part of this mod. Cheers, GrandDukeAdense
  6. I've not been doing much on this for the past 6 months, but it's still almost ready for release! I've started some minor beta testing as well now!!
  7. The release-date for the deepest dungeon in Skyrim is close now!
  8. He wants to create his own mod set in Markarth. And he doesn't want it to require OC.
  9. Even more scripted scenes and events have been created! It'll be an awesome experience for you guys!
  10. thanks! it'll be out soon!
  11. Finished some scripted scenes to bring more life into the dungeon. So you'll have to watch out, or you may get sucked into a huge Dwemer ventilation system... or you might die during a violent volcanic earthquake!
  12. I've been working really slow, taking months off sometimes, which is why the thread is old but the mod is not finished. :P I won't use any DLC-assets for this mod. That would severely limit the audience + that I don't feel like spending more money on games!!!
  13. Dwemer Highway ...and also... Cultists "The chairs. The tables. All confused. We hear the words, and must speak them. We take them, and arrange them, but still, they will not be quiet."
  14. Not very much feedback... :P
  15. Friendly bump ^^ I'd love to hear feedback from you guys!
  16. I thought I'd fire up a thread here as well! :) ----THE CLOCKWORK ADVENTURE---- Enter the city of the sorcerer god Sotha Sil... DOWNLOAD--> http://skyrim.nexusmods.com/mods/24149/ WARNING-->You will NEED to be high level in order to survive! Description A portal of unknown origin has appeared in the wilderness of the Reach. Will you dare to enter it, and see what lies beyond...? ---(Before I say anything else, YES I will try to make this mod as lore friendly as possible. And NO, it will not be entirely lore friendly. Most people can hopefully overlook this, but if you are a die-hard lore fan, just see this as a nostalgic adventure.. just for fun!!)--- This mod allows you to travel through a portal in the reach, and find yourself in the ruins of Sotha Sil\'s Clockwork City. For those of you who played Tribunal, I can happily announce that I have recreated every area of the original Clockwork City. And for those who seek new adventures, I can happily announce that I have added several completely new areas. You will get to re-fight the famous bosses present in Tribunal, and perhaps meet some new ones as well? While most of the City will remain as it was in the original game, there will at some point, though, be a dramatic turn of events that leads you to never-before-seen areas! Details A nostalgic dungeon dive! Additional areas, aside from the ones found in Tribunal A small quest-line Tons of surprises, traps, enemies, bosses, puzzles, loot and epic scenarios!! Incompatibility This mod affects one cell in the Tamriel worldspace, so conflicts should be minimal. History 2012-09-16 Fixed a few packaging issues + 1 in-game bug 2012-09-15 Initial Release Contact You can find me on the official Elder Scrolls forums and on SkyrimNexus as \'GrandDukeAdense\' You can send me an email here: [email protected] Credits Thanks to Bethesda for creating Skyrim and Tribunal! Thanks Trainwiz for inspiring me to create one of the levels of this dungeon. Also thanks to the person who created the model I used for the verminous fabricants (I lost your name, but I'm looking for it ^^) Tools Used 7-Zip - http://www.tesnexus....le.php?id=15579 GIMP - http://www.tesnexus....le.php?id=14920 The Creation Kit Readme Generator - http://LHammonds.gam..._generator1.asp Licensing/Legal You must contact me and obtain my permission before re-packaging any part of this mod. Cheers, GrandDukeAdense
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