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Jbuckhalt

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  1. I was having the same problem, and after two days of troubleshooting and doing everything I could think of I finally decided to put the "outside sandbox" marker inside the home. So there's one marker outside and inside the home, and it works just fine now. The problem for me was that all the doors of my home where in a pre-existing location that would not recognize any new markers I added. Even when I created a new location and attached it making the pre-existing location the parent, the script still wouldn't read any of my new markers. I hope this helps! Cheers.
  2. I'm having a similar problem. A custom world cell that has mountain peaks that I deleted long ago and yet there in game, but in CK there know where to be founded. I can't see them I can't select them or move them around there just not there. I run DynDoLod and that can't find the meshes either because DynDoLod won't generate LOD for those mountains there just not present in the CK, but there in game and they won't go away! It doesn't matter how many times I open up and close the CK. It doesn't matter how many times I refresh the window use wireframe, or starting a new game or cleaning the plugin with tes5edit. I've even gone in game and wrote down the object ID to look for them in CK, and I can't find away to search for an object ID in a large cell. If some one could give us some leads that would be helpful.
  3. I'm having the same problem, however removing the hook Shader didn't work. I am having this issue with modded helmets and hoods.
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