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Pigpork

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Everything posted by Pigpork

  1. I cant even damn open the game with a custom race mod because Requiem is being whiny, so how can I simply play as a custom race while using Requiem? And the page on requiem's website on how to add a custom race is so damn stupid and uncomprehensible, with no images too.
  2. I have been looking for the playable beast race pack mod for skyrim LE but the mod is hidden on nexus mods and I couldnt find it elsewhere after days of searching, so could someone please tell me how do i get a copy of that mod? Or please link me to a copy of this mod? This is/was the nexus mods link for this : https://www.nexusmods.com/skyrim/mods/103106 and I only found video footage on youtube of this mod even existing : https://www.youtube.com/watch?=QcUh59MeISk
  3. Oh Im mainly using companion share and recruit mod, so do you recommend the companion share and recruit mod or cm partners? And btw I have already fixed the aggression bug to simply setting it to 5 forever thru tes construction set by dumb luck and have uploaded the bugfix if anyone has a similar problem with the companion share and recruit mod's aggression
  4. Thanks for the reply and yea I used boss, enginebugfixes and the unofficial patch. The game still crashes though even if i disabled all sounds and music through the oblivion.ini . And it only crashes in certain areas, especially with goblins for some reason, like I'm currently stuck in the derelict mine fighters guild quest because the game crashes whenever the fighter guild members and goblins engage in combat with each other. But the game has almost no crashes or fps problems elsewhere. my boss modlist : https://pastebin.com/KsCtwttK (idk why it says that there may be offensive content, but its just my boss log copied and pasted) my oblivion ini file : https://pastebin.com/hNRQraBC
  5. My game crashes randomly in combat for no good reason, especially with goblins. and my modpack is quite big so im not sure what causes this. And i absolutely cannot just remove my mods mid game nor do i want to start over. Would wyre bash help with this? Considering I used BOSS mod order and also tes4edit to fix any useless dirty edits from mods
  6. Oh I just made my own npc with tes construction set, and he has a few simple ai packages, like wander around current location, eating at certain time, etc, and i enabled defensive combat in all of the ai packages. And I set his aggression to 10, but it keeps resetting to 0 ingame randomly, so is there a way to permanently set his aggression to 10?
  7. ohhh okay thank you. And potions are pretty expensive in oblivion, at least in my modpack and the potions that my current character crafts, even with good alchemical equipment, usually sucks.
  8. Yes I was referring to companion share and recruit when I said CSR, sorry if theres any confusion. And how exactly do I create a script to add "SetActorValue Aggression 25" ? Since I just use AI packages and the companion share and recruit mod for the AI of my companions. And If i set my companions' aggression to 25 thru console commands in game, they eventually change it back to 0, and i dont know how to reproduce this bug, as it happens only sometimes and only in combat, although the chance is increased if there is too many actors in the combat. And how do I stop my companions from attacking innocent/neutral npcs? Like for example, if there is a zombie, a normal guard and my companion, it becomes a brawl, instead of the guard and companion fighting the zombie together, but my companions never attack innocent npcs outside of combat scenerios. And its quite annoying when I do quests where I have to help friendly npcs defend against monsters while my companions are following me, and I usually set their aggression to 10, and personality to 40, and their only faction is the playerfaction.
  9. I made a small mod based on CSR, which adds some new companions, but the soldier companions keeps reducing their aggression value to 0, 5 or 10, but I set their aggression to 25 in tes construction set, and I have to keep using commands to set it back up to 25 in game. Is there a way to keep the aggression value static and stop the npc from changing its own aggression value on its own?
  10. WHAT MOD DID YOU USE???? I really need the damn mod which fixes the deadly reflex 1st person camera bug!
  11. I really dont care about this bs "realism", why is my character the only character to fall over like a sack of crap while all other npcs dont. And when my character falls over, the first person camera got all messed up and I have to restart oblivion and load an earlier save most of the time this happens.
  12. My character keeps tripping over in oblivion and apparently its a vanilla bs feature, and it only happens to my character, so how do i stop it? is there any mod for that?
  13. My companion from the CSR mod doesnt defend me, how do I make him defend me?? And his disposition is 100, and hes in the player faction but ignores all nearby enemies unless they directly hit him, its ridiculous, How can i fix it ?
  14. Oh that sucks, I thought that I can just upscale each body part and the armor on it will upscale according too. Like for example, bigger hands means the gauntlet model on those big hands will be bigger too.
  15. Yea good idea, I tried that but fluffy followers have alot of bugs sadly, even though the voice part is missed, so I used companion share and recruit mod which is better in every way except for the lack of voice.
  16. I was wondering if there is a mod or program or tutorial that allows me to modify the size of each bodypart of my main character/race? Since I want my orc character, and other male orcs to have thicker necks, arms and etc.
  17. Some of my companions that are from the CSR mod will randomly go invisible ingame, for no reason, but its kind of rare and sometimes fix itself. So I dont know how to properly reproduce this bug, but its quite annoying as I cant even select the invisible npcs with the console, but I can still talk to/hit them. So how do I fix it? And im using BOSS load order which is 99.99% the best one. and im also using obmm and manual install for mods, And im using Nexus to launch the game .
  18. There is a bug in cm partners where they attack the battlehorn man at arms when theres a nearby real enemy like a zombie, and also attack random civilians occasionally for no reason, and the cm partners arent set on evil combat style, and they sometimes dont even attack monsters even when its right in front of them until they get hit themselves, and I'm trying to use them as my soldiers/guards
  19. When I modify the mod in tes construction set, I simply want to change the attributes of the cm partners, or at least disable the level scaling and set all of them to level 12, but when I save and reload my new plugin/mod in tes construction set, it keeps creating the modified npcs as duplicates, instead of just keep the original cm partner npcs as edited npcs. Can someone help me out with that????
  20. Oh ok thanks I will check it out and how do I make them stop levelling? as in for example, a npc follower named Winden, to stay at level 5 forever regardless of my main character's level?. And also is there a way to make them act as normal guards/civilians? Since im trying to make my own village in modded oblivion .
  21. Yea It was the skill thing in the ini file of the realistic fatigue mod, my bad because somehow my post got duplicated
  22. Oh okay I eventually found out that its cause by the real time interactions mod, but any idea on how to fix it? Since its a very small bug that doesnt affect much
  23. Oh well that sucks but thats understandable. And the mod author isnt online these days too.
  24. Every npc in oblivion that is talkable (modded game), suddenly has a [Engage] dialog option, and when clicked, there is a blank dialog (no voice or subtitles, but if clicked, it will skip to the main dialog like a normal dialog), which suddenly happened, so how can I fix it?
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