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Skarburn

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    http://www.skarproductions.net
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    Norway

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  1. Thank you so much! This fixed it right up. Always awesome to learn something new :)
  2. Hey there all, So I am not really a big mod creator at all, but I did make this mod some time back: https://www.nexusmods.com/skyrim/mods/65624 It's a very simple mod where I just made new item files and replaced them in the ancient armor as the original mod did a bunch of stuff I didn't like and I wanted to have it exactly like in vanilla. This works in SE without issue, but for some reason when I make a bashed patch the headpiece reverts back to the original hood. Does anyone know why this happens and how I can fix it? The model in the inventory is still correct, but when equipped it shows the normal hood. I just ain't that familiar with Wrye Bash and how to look for a fix for this so figured I'd ask you guys. Thanks in advance!
  3. Yeah I just saw this. Been a while since I played Fallout so didn't remember the base damage. Just tried to take him down with the 10mm and that took a lot of shots. But is the minigun just as powerful towards other enemies in the game? I haven't played that much now, but at the moment the minigun looks like it can take down anything in a heartbeat. Maybe this changes later when I do not have any perks in heavygunner and I reach higher levels?
  4. Hey, and thanks for the response! The only mod I have that adds/adjust anything to my game is the Weaponsmith Extended. I am level 5 I think with no perks that add any damage, and the deathclaw in question is the first one in concord. I am using the minigun. Can weaponsmith really make the minigun that more powerful? I am trying to find anything online, but no luck. Guess I just have to try to deactivate the mod when I get home. The thought just didn't strike me as the amount of damage I did was just ridicilous.
  5. Hello everyone, Like the title says I am trying to figure out what is causing me to be able to kill a deathclaw in mere seconds on survival mode. I would say I have a relatively lightly modded game. Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm DLCUltraHighResolution.esm Unofficial Fallout 4 Patch.esp TrueStormsFO4.esm ArmorKeywords.esm Loads.esm NewCalibers.esp Workshop_Planters.esp LooksMirror.esp OctaviusSentibar_Labels.esp VegetableOil.esp ImmersiveFastTravel.esp IFT_Automatron.esp More Power Armour Mods.esp PAMAP.esp PACP.esp Consistent Power Armor Overhaul.esp Brotherhood Power Armor Overhaul.esp Dialogue Camera Sensitivity.esp Faster Terminal Displays (20x).esp No Aggro Impact Landing.esp Binary Speech Checks V.4.esp TakeCover.esp QuickEnterFromStand.esp QuickExitToStand.esp Swinging Meat Bags.esp TrueStormsFO4-FarHarbor.esp TrueStormsFO4-FarHarborExtraRads.esp TrueStormsFO4-GlowingSeaExtraRads.esp True Nights v03.esp LooksMenu.esp LooksMenu Customization Compendium.esp LMBTOverlays.esp OverlaySample.esp TheRockTattoo.esp The Eyes Of Beauty.esp EAMR.esp Lots More Facial Hair.esp Lots More Female Hairstyles.esp Lots More Male Hairstyles.esp KSHairdos.esp AzarPonytailHairstyles.esp HairVariations_Conversions.esp HairVariations_Elegant.esp HairVariations_FairyTails.esp HairVariations_Sophisticate.esp HairVariations_YoungAtHeart.esp MiscHairstyle.esp Quieter Settlements - Contraptions.esp Quieter Settlements - Vanilla.esp Quieter Settlements - Wasteland Workshop.esp LongerPowerLines2x.esp CBBE.esp Weaponsmith Extended 2.esp Loads of Ammo - Leveled Lists.esp 3dscopes.esp Crossbow.esp Pip-Boy Flashlight.esp Jacket.esp Eli_Armour_Compendium.esp BetterSettlers.esp BetterSettlersNoLollygagging.esp BetterSettlersCCAPack2.0.esp FemsheppingsLightBrawlerOutfits.esp EndorsCustomCombatArmor.esp Craftable Armor Size.esp Craftable Armor Size - Fix Material Requirements.esp EndorsCustomCombatArmor_AzarHair.esp EndorsCustomCombatArmor_CAS_CCA_Cost.esp Armorsmith Extended.esp Tactical Flashlights.esp Tactical Flashlights - Settings.esp el_precursorsuit.esp slootyVaultSuit.esp cutoffs-calyps.esp Harness-calyps.esp Spartan-Calyps.esp TroublemakerOutfit.esp TTOutfit.esp K9TacticalHarness.esp Eli Armor Compendium AE Patch.esp EndorsCustomCombatArmor_AE.esp FemsheppingsPorts_LeahLilithAndKalilies_AWKCR_AE.esp TrueStormsFO4-NukaWorld-FH-Compat.esp FO4Merged.esp Bashed Patch, 0.espIs there anyone here who can locate why judging from my load order? Because after googling I am finding people who struggles with that deathclaw on survival and I killed it before it got up from the ground. I had some difficulty adjustments before, but I removed them and started a new game.
  6. Hey everyone! I have encountered this bug on my current playthrough that when I disarm tripwires, it always triggers the trap. Wether it be greneades, bombs or guns. The trap itself gets disarmed and I get exp and mats, but it still goes off. My companion (dogmeat) is nowhere near the wire. I also noticed that the monkeys who start hitting their cymbals when you get close no longer triggers. I like to think I am playing a very lightly modded game with only cosmetic/armor/outfit mods and some fixes here and there. I always go for no gameplay changes. Here is my load order: Anyone run into this problem before? I have googled around and found nothing relating to it. Any help would be appreciated!
  7. Hey everyone! Finally modded my Fallout with MO and soon at the finish line! :) There is only one thing I just can't figure out after an hour of searching which I am hoping someone here. When I do a batch build with my preset everything goes smoothly except that when it is done I get an message saying some sets failed. All these sets are from the CROSS mods. Specifically Cybernetics (Roboarm_Size, RoboArm_Leg and a few others in this vein) and the BOS uniform. It says "Unable to create destination directory". Reason why I am abit confused (since everything else is working) is that this worked fine when I did it before. Was using NMM at that time. I really have no idea how to go about finding the reason or fix the problem. My second question might be abit easier to answer. When I am creating a nude replacer with the Sporty Underwear mod I choose the "Sporty Underwear Nude Replacer - Black" from the outfit menu, but the presets I have made won't show up on the preset list with this one selected. For every other outfit I choose I got my presets there, but on this one, even if I make a new one and save it, it won't stay on the list.
  8. If any modder or creator wants to use the cover in a video or mod, just PM me and I can send you a download link to the full quality WAV file :)
  9. Thanks! Glad to see people here from the modding community enjoy it :D
  10. Hey thanks man! Glad you liked it! :) That would be very much appreciated my friend!
  11. Hey everyone! Just thought I'd leave this one here on the forums. Thought some of you might appreciate it :) Spend so much time here on the forums and modding, and since I can't really create mods myself (except some simple ones), I thought I'd contribute with this.
  12. Thank you for the input. I have tried deactivating anything that has remotely anything to do with combat and enemy equipment, but with no luck. Which other mods do you think can be involved? Since you mentioned 4 or 5 combat mods. All I know that modifies combat in any way is Ultimate combat. Regarding to weapons, all I have are mods that adds equipment that can be crafted. Nothing that gets distributed out. Hunterborn only modifies how you handle skinning and harvesting ingredients from wildlife. Nothing with the bows or combat. I will keep trying, but it is very weird
  13. Hey everyone! Doing my playthrough of Skyrim with a lot of new mods installed that I haven't tried out. Did all my reasearch, cleaned and sorted everything before starting a new game and so far I have had the most stable Skyrim experience to date, but there is one bug I can't seem to get rid off and I was hoping someone here could help me. I have searched and searched, but I can't find someone with the same bug as I have. Some archer enemies detect me and draw their bow then they continue to just charge to me instead of firing arrows. When they come up to me they draw their melee weapon, but the weapon is not in their hand and they just stand there not attacking. They keep following me around, but won't attack. If I get far enough away for them to draw their bow again, they will fire (sometimes). Another bug which I believe is related to the same thing is that NPC's/enemies have their bows drawn, but the bow itself is invisible and they never fire. Just moving around with their invisible bow drawn.I have tried AI console commands, disable/enable, deactivating Ultimate Combat, but still this problem remains. It is as mentioned random and every now and then this happens. I have tried changing the ugrid value (with cell stabilizer mod) since someone said in their thread that it heped them, but that is not the case here. Because in most cases of enemies not attacking they are just standing still, not charging like mine does. I do not have any mods modifying enemy AI except Ultimate Combat or anything I can think of that can cause this. Here is my load order: Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Falskaar.esm Wyrmstooth.esp ApachiiHair.esm ApachiiHairFemales.esm ApachiiHairMales.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp skyforgedWeapons.esp Footprints.esp ArmorOfIntrigue.esp Better Dynamic Snow.esp Convenient Horses.esp 1nivWICCloaksCRAFT.esp dD - Enhanced Blood Main.esp getSnowy.esp RealisticNeedsandDiseases.esp Chesko_WearableLantern.esp Babette.esp Chesko_LoreBasedLoadingScreens.esp dD-Dragonborn-Dawnguard-EBT Patch.esp RutahTattooPack.esp Dead Body Collision.esp AMatterOfTime.esp CraftableGreybeardArmor.esp ApachiiHelmetWigs.esp WATER Falskaar.esp dD-No Spinning Death Animation.esp UltimateCombat.esp dD-Reduced Splatter Size.esp NB-Scars.esp RND_USKP-Patch.esp Book Covers Skyrim.esp Guard Dialogue Overhaul.esp ADS.esp AshRocks.esp AncientShroudedArmorReplacer.esp Differently Ebony.esp RaceMenuPlugin.esp DeadlySpellImpacts.esp WondersofWeather.esp ManhunterArmor.esp Cloaks - Player Only - Dawnguard.esp Masters of Death - Sicarius Armor (Standalone).esp MoonGlow.esp MoreRainHeavyandDarker.esp Lock Overhaul.esp Brows.esp High Level nemies - Dragonborn.esp MoreSnowWindyand150percentLessView.esp Hothtrooper44_Armor_Ecksstra.esp Moss Rocks.esp PersonalNPCAdjustments.esp PersonalWeapons.esp RaceMenu.esp RaceMenuOverlays.esp RND_Dawnguard-Patch.esp WATER.espSkaalKidAetaCoat.esp SkyUI.esp XCES.esp stoutheartarmor.esp WATER DG.esp The Coenaculi.esp TheEyesOfBeauty.esp towConversation.esp Unique Uniques.esp VioLens.esp WARZONES - Civil Unrest.esp DeadlyDragons.esp High Level Enemies.esp Biggger Baddder Bears - Standard.esp High Level Enemies - Dawnguard.esp SDO Full-LOD - The Morthal Swamp Complete.esp fallentreebridges.esp Helgen Reborn.esp SkyFalls + SkyMills + DG + DB + FS + WT.esp SkyFalls DB + FS Small Waterfalls.esp SoS - The Wilds.esp SoS - Civilization.esp imperialrobes.esp stormcloakrobes.esp BlackSacramentArmor+NightingaleAddons.esp SoS - The Dungeons.esp Hothtrooper44_ArmorCompilation.esp WATER DB Waves.esp RND_Dragonborn-Patch.esp aMidianborn_Skyforge_Weapons.esp skyforgedShields.esp SDO Full-LOD - Waterfall Effects.esp Long lost smelters by Hyralux.esp SMIM-Merged-All.esp SFO - Dragonborn.esp Cloaks - Player Only.esp SDO Full-LOD - Whiterun Trundra Creeks.esp Drinking Fountains of Skyrim.esp Skyrim Flora Overhaul.esp Unique Grasses.esp Chesko_Frostfall.esp RND_HearthFires-Patch.esp RND_DrinkingFountains-Patch.esp Morning Fogs.esp Shockys Safe Chests.esp WATER Plants.esp WaterFromWellsDragonbornRND.esp WellsOfSkyrimRND.esp Hunterborn.esp HoldBorderBanners.esp Hunterborn_Frostfall-Patch.esp Hunterborn_WearableLantern-Patch.esp Hunterborn_RND-Patch.esp SDO Full-LOD - Giant Campfires.esp Equipping Overhaul.esp Apocalypse - The Spell Package.esp Apocalypse - More Apocalypse.esp private_nokillblur_test.esp arrowsstick.esp CleanArrowPlayer.esp WetandCold.esp WetandCold - Ashes.esp Alternate Start - Live Another Life.esp SaturationBoost.esp Bashed Patch, 0.esp Don't know if this is relevant, but I noticed that when the enemy draws his weapon (in this case a steel dagger) it shows on the ground/under it's body sheathed. Here is a screenshot https://www.dropbox.com/s/of4pi5byq02xedr/2015-05-15_00001.jpg?dl=0 So I am at loss and hoping someone knows what the problem could be. I feel so guilty when this happens and I can just tear the enemy down without a challenge. EDIT: I have tried using the Artificial Intelligence Limit mod, but it dosen't help. Also took a look at the enemy inventory (the dude in the screenshot above) and it says he has the dagger worn. EDIT 2: I just read on the Elder Scrolls Wiki that "If a Shade attacks the Dragonborn with a bow, when the Dragonborn gets into melee range, the Shade will equip a melee weapon if they have one, but it won't use it.". So that explains the enemy above then I guess, but still not the archers holding invisible bows drawn and not doign anything
  14. bben46 said this on a previous thread and i think it can answer your questions. Thank you for the reply! Informative indeed :) Thanks
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