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Everything posted by Matth85
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1k-3k All the 8 weapons hold a total polycount of 13.6k
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Edit: Due to lack of interest, I am not going to work on mods, or make models for Skyrim. Sorry! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- http://s27.postimg.org/q1hru95rn/Weapon_Pack.png Hello everyone! Welcome to WIP model thread! I have started to make a lot of game-ready models lately. I have released a handful of them, mostly by request, as mods. However, I feel that is an extremely inefficient way of dealing with this. Hence I am going to make one, or possibly 2, model packs. Without further adieu: Matth's Weapon Pack. Current weapons: 9 Planned weapons: Unknown Newest weapon: Claymore http://s29.postimg.org/cfqh2vdyf/Scene.jpg From left to right: 1) Ceremonial Dagger. 2) Sting - Bow 3) Anghelm 4) Tiamat 5) Tribunal Spear 6) Wyrmblight 7) Katana 8 Great Axe 9) Claymore
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That's good to hear.
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Updating the mod with a new texture. I am happy with the texture itself, although I am unsure how nifskope/the game engine is working with me. I will let the people decide. If the texture is not good enough, I'll do some more .nif tweaking. I really do hate working with nifskope. ugh.
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Its not that the texture isn't working, as much as it there is nothing for the eyes to look at. It looks boring because, well, you look at a single value. There is nothing that bounces your eyes around. I'll address that. Get some different stuff to give you something to look at. Some designs, different color values and some good contrast. Well, that's not all true either. Nifskope is annoying. The whole game engine smoothes out my models more than they are suppose to. Need to work around that.
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Separating Armor meshes. Comes up with red marker in CK. :/
Matth85 replied to huntsman2310's topic in Skyrim's Skyrim LE
Hm.. This might get complicated to explain. Basically, go to the parent node --> the node 1 level above the one you got. That could be a NiTriShape node, or it could be the NiNode. I don't know. But check it, and find the "Children" in Block Details. See what is linked. My guess is that it is not linked. If not, simple exand the Children menu, then type in the number of your mesh' NiTriShape node. -
LE White Phial Replacer - Design Question
Matth85 replied to Saerileth's topic in Skyrim's Mod Ideas
Don't worry about the polycount. Unique items, or "Hero objects" as they are named in the industry, deserve more polygons. Fact is, the polycount used in Skyrim is outdated, considering how old the game is now. A rule of thumb: Use as many polygons as is needed, but don't look at numbers. For myself, I tend to go with; Non-unique objects(Things that you will see multiple of at the same time) - 0-5k polygons. Unique small items(Small items hardly get looked at at great details, so the smallest detail is irrelevant): 0-5k polygons Unique "hero-object(items that are the center of attention, and is suppose to be the main object of the screen): 1k-10k polygons So for a unique vial, I would rock between 200-2k polygons. Dependant on the detail-level. As you noted, you took piece from an already made piece, so the polycount there is out of your control. Optimization is a very good habit to get in to, but it is rarely necessary unless you are working proffesionally/with some real huge polycounts -
I'll fix the texture today.
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http://www.nexusmods.com/skyrim/mods/53833/? Give it a go
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Finished. https://imageshack.com/i/n7h1stj Will that do?
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Don't worry. Not the first weapon I make for skyrim :)
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The texture will come from hand-painting the majority of it. Some small details will be overlayed from pictures, which I got my own texture library from. From there I will make the specularity map from grayscaling the difuse map, then play with values. The reflection map will be based off of the specularity again, where I I play with some values. Pretty simple stuff. If you wonder where I get my overlay photos from, it is from CGtextures.com
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I'll do it from scratch :) Gotten a little progress so far! I made a sketch-over(Personal thing to improve my drawing skills) and got some good progress on the hilt! Take a look! http://postimg.org/image/3l67tf4l5/ http://postimg.org/image/49f2cd3ax/
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I'll give it a go.
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But.. what.. why... urgh. It's a step by step tutorial. If you do exactly what is said, you get it done. Let's break it down then. Okay. Here you get the softwares you will need. Nothing can be confusing here. Open file Texture.BSA. Extract texture.bsa. Extrct is to a seperate folder. Okay, okay. All clear here. Find the files you want to re-texture. Okay. They are located in your newly made folder, where you extracted the Texture.bsa. Okay. You can do that. CTRL+C to copy it, you know the drill. Okay. Go to the /Skyrim/Data folder. Then add a folder called "Textures". Further, add a folder called "clothes", and generally keep adding folder to match the folder structure of the file you downloaded. No confusion here either. Here comes the paste of the file you copied earlier! You know, CTRL+V. uhuh. You open your newly pasted file. You texture it. You save it again. Fair enough. yay! So, yeah, the step by step guide is not hard, and is not made for "pro modders". I feel this is a language thing. Perhaps study up on english some more, or ask for a translation? Either way, the the thread was made right after Skyrim was released. That is quite a long time ago. How on earth did you manage to find it? Unless you googled it, which I guess you did. Anyhow, good luck!
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Separating Armor meshes. Comes up with red marker in CK. :/
Matth85 replied to huntsman2310's topic in Skyrim's Skyrim LE
Have you compared your .nif to the original .nif? Have you tried opening the Stalhrim armor .nif, deleting the mesh, then copying over your new mesh. With nifskope there is a million things that can have gone wrong. It's hard to pinpoint exactly what is wrong, or how to fix it. Heck, I have even had my mesh not show up with no errors, so I had to re-do the whole nifskope-part another time, no different from the first, for it to work. -
Separating Armor meshes. Comes up with red marker in CK. :/
Matth85 replied to huntsman2310's topic in Skyrim's Skyrim LE
Red marker means the model is missing. Got nothing to do with textures. Where are your meshes/textures placed? Are you sure all settings within nifskope is correct? If you have done something wrong, it's pretty hard to correct it. to make it simpler: What have you done so far? It's the only way to help you, if we know what you have done. Seeing the .nif isn't helping by itself, we need to know what you have done, why you have done it and what you think you did wrong. -
Wrong forum Try "mod request". Good luck with that.
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LE White Phial Replacer - Design Question
Matth85 replied to Saerileth's topic in Skyrim's Mod Ideas
Although I think the difuse color is a little too strong, making it look like stone, the design is interesting! Well done! -
A Poll and an Idea for Modders when TES6 comes
Matth85 replied to daventry's topic in Skyrim's Skyrim LE
I still have no idea what "counterpart" we are talking about. -
A Poll and an Idea for Modders when TES6 comes
Matth85 replied to daventry's topic in Skyrim's Skyrim LE
My I ask: What exactly is the point of this thread/poll? I don't see the glaring problem, to be honest. You need an esp for custom content. It also does not take any effort for other people to use the content without the esp. I don't get it! -
A Poll and an Idea for Modders when TES6 comes
Matth85 replied to daventry's topic in Skyrim's Skyrim LE
The what now? -
Posted 22 November 2011 Hm..... How did you even find that post? Also, what exactly is hard to understand about it? It goes through it step by step.
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I'm struggling to get Nifskope to make the sword look like it is suppose to, as seen in the render. It just seem to go all weird on the color values, shine values and reflection values. Even the normal map looks too smooth. I'll fix that -- eventually.
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All right. http://www.nexusmods.com/skyrim/mods/53699/? Give it a go.
