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Everything posted by Matth85
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So, any word on when Dawnguard will be released?
Matth85 replied to SpellAndShield's topic in Skyrim's Skyrim LE
An unnecessary way to put it, albeit correct. We will get it when the worse bugs are rooted out. Hopefully also made in a way it won't crash with most mods out there. -
Invisible potion Increasde destruction damage potion Weakness to element poison Health/Stamina/Magicka potions Fortify carry weight potions Crap ton of money The fun of seing how much you can make 1 potion/Posion be worth I love Alchemy. I use it no matter what I play, even though if I don't put perks into it. An example is my Spellsword/Battlemage/Completionist character. Currently level 67, 80 alchemy and no perks into it. Alchemy itself have given me a grand total of 100 000 - 200 000 Septims. Alchemy is simply awesome if you don't play "Abuse Skyrim as much as possible!" By crafting daggers and putting enchants on them, so they are worth craptons.
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There is a difference between being very good, and doing something very good. He might be a good voice actor, but the voice acting done to Esbern was not good at all. Wether this is his, or Bethesdas, fault is a question to be asked. But don't run ad glorify a voice actor for former work done.
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If I saw a man with a T-shirt with Hitler as the image, I would look weird at him and ask him why? I would not call the police. If I saw a man with a T-shirt with Hitler as the image, and yelling at people for not looking like Hitler, I would ask why and call the police say there is a nutwhack rambling on the street, and he might be a danger to somebody. The point is, the OP have not given a single clue of his political standpoint, nor his stand on the terrible past. Nobody can feel insulted by the OP, just by the image of Hitler. That iself means the OP is not insulting anybody, or doing anything against the rule. He could be asked the take away the picture, since it is quite uncomfortable for the most of us to see, but not get a ban. Even with the context given, the OP has yet to give any clue of his standpoint on anything, and has not done anything offensive to anybody. He requested something, that's all. He did not yell out, troll or even try to do anything. As I said earlier, there might be other reasons the OP want a Hitler avatar and lookalike. We don't know, and burning him on the fire is uneccesary. You mentioned rational people, but I find it very little rational to assume and dance around the rules. And for a fact, I am against what Hitler did as much as most, and I find his looks terrible. However, I am against people assuming randomly and simply trying to cause trouble for no reason. EDIT: Negative comments = Insult/troll and/or spam by a person. OP = Done nothing but having a avatar, and a request, of uncomfortable origin. Nothing illegal or offensive from the OP there.
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I dont know about you, but in my opinion, hitler is a symbol of pure hate itself. Allthough I'd agree that one could try to keep it to a minimum, and use other word for the moustache, but a picture of Hitler can not be seen as hate. Because that would be based on a subjective feeling. There are more reasons than the most obvious one might want a character to look like Hitler and/or use a avatar of him. 1) Lookalike for a funny machinima movie. 2) Family related. 3) He was a good rhetoric. My point is: Yes, the general population hates Hitler, and both his look and speech can be seen as hatefull. However, under no law, or rule, are you not allowed to look up to a person. The OP should not be banned because he never did anything against the rule, at least not yet, and the only way to ban him is to do it based on subjectivity. Which, in itself, would mean this site would be run by feelings over rules. Which is not good. So, unless the OP does anything specificly against the rules, and/or does something offensive, no ban should be deserved.
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Yet murdering everybody in sight, without even trying to understand what's going on, instead of doing it peacefully and/or understanding what's going on, is considered "good"? And yeah, I felt that a few (hundred) times throughout my road to level 81. First one actually happened in a random cave a little off Whiterun. Containing the guy that doesn't see very well. After "tricking" him and murdering him, I asked myself "Eh... why did he have to die? What did he ever do to me? I also get that feeling every time I kill a wild harmless animal and dogs. First is the sound they make when they die, the latter is because I love dogs. Then again, Skyrim is a cruel place, set in a cruel universe, containing cruel people.
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In some cases, they are seen as that. And is there a reason you get worked up about this subject, and write in all caps? Seems rather odd.
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It most likely is because of copyright reasons. Simply put, you are not allowed to rip the soundtrack from the original game/soundtrack CD and put them in a mod. There are 2 work arounds for this: 1) You re-make the soundtrack yourself. Or find somebody who have done it allready. Youtube is full of people that have made their own versions of just about every soundtrack, ask them. 2) You rip them off the original game/Soundtrack CD for yourself, and never even think about releasing the mod. That way the music is only for yourself, and you break no law.
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It's most likely vertex colored. Under nifskope click the nitrishape node of the mesh itself, look under the list untill you see the "Vertex color". If I am right the vertex will be red, and all you need to do is change them to blue.
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Since we are at it, I might as well show a WIP of the armor I am making for the mod: http://imageshack.us/f/196/renderip.jpg/ Will finish it in the weekend. And there is a 90% chance the helmet is being removed. It doesn't look good, even though it's how the concept wants it. Oh well. Matth
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Not idiotic at all. Some of the asset is not Bethesda, and if people would "rip" it off the original game it would be considered theft. Even if it is only from Oblivion to Skyrim. Secondly it makes it easier for people to make "mods" as Morroblivion, which is not approved by Bethesda. Basically it kills the idea of them doing a remake in the future, which is a money cow. That is a indirect loss of profit. Breaking the copyright law is illegal, and Bethesda has stated that the orignal asset may only be used in the original game. That way they won't get sued for sending models not made by themself out on the internet, and they got their options open for remakes. It's a win - win situation. Since, quite frankly, if somebody needs a model they can make it themself with 10 times the quality. Based on the fact Oblivion was made in a time it was not possible to get the details we can get today. Now, with that said, you can port models for your own use. Just don't release it, and don't speak too much about it. Try to reelase it, and it will most likely get banned, with you, and at worse you get on the bad side of Bethesda. Which is not good at all. Matth
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Light armor is great for the stamina regeneration perk, or wear Heavy with robes to help with you magicka. Probably the latter, as it doesn't slow you down as much, and you can reinforce it with spells. You can wear both magic robes and heavy armor at the same time? Do you need a mod for that? Or are you talking about wearing magic robes and then HA gauntlets and boots? I think I saw some people mention that in this thread. I'm still trying to figure out how to make this build. I'd like to have a spellsword with steel plate armor and an ebony mace, but then I'd have to put a lot of perks into smithing. There is a mod that allows you to put perks into any perk type without making perk progression in the skill trees. I've been avoiding it because I'm trying to do things that don't cheapen the experience, but maybe for this character, I could use that mod and only choose to make use of it in the smithing perk tree but refrain from using it in the other perk trees. Or maybe there is a mod that will allow you to temper any types of weapons and armors to twice as good without having a perk in their category. I'd rather go with that. I'd just rather not put 7 perks into smithing for a spellsword. You can get 80 perk point. You got enough points to max out more than you realize. Personally my spellsword was complete at level 60. The extra point I gather now I put into random stuff.
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Open the .nif of the blade from the BSA archive, then look there. It should give you exact texture names and locations. Then you simply go and get them from there. And to combine, you could simply combine the UVW, then combine the texture by overlaying. If you are new, don't bother too much about that. Just keep all the textures.
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Why are all the quests so damn far from their quest givers?
Matth85 replied to Cipherthe3vil's topic in Skyrim's Skyrim LE
Fixed it for you. If every quest where placed within 1 inch of the destination, would the game really be fun? Would it really be a sandbox RPG? -
I think Bethesda needs to release the Skyrim source code
Matth85 replied to Gyiul's topic in Skyrim's Skyrim LE
Actually, Skyrim's engine was written by Bethesda specifically to suit their needs. O_____o Wrong. The engine was edited to suit their needs. The Gamebryo engine is not owned by Bethesda, and releasing the source code would kill Bethesda in a second. -
The Nerevarine vs The Hero of Kvatch vs Dovahkin
Matth85 replied to Sanbru's topic in Skyrim's Skyrim LE
The hero of Kvatch. Because who can stand up to Sheogorath? Mix too much power with too much madness, and you are tenfold as dangerous as any shouting man. -
Warrior isn't limited in any way, shape or form. Coupled with magic you got both range and melee mastered. That said, why not just go with a warrior using bow for ranged? It's my favourite, second only to spell sword. Snipe the enemies one by one, then run in and cleave them in half with your big mace of doom, destruction and death.
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Skyrims DLC Dawnguard Campaign Around 10 to 20 Hours Long
Matth85 replied to Damitoa's topic in Skyrim's Skyrim LE
Which is the point of a sandbox rpg. At least it's the way I am able to play my new spellsword, hit level 50, and dome abou 3 quests in total. I explore, and loot every penny. I bet I will be able to get out 10 houres or so from Danwguard. -
Will someone teach me how to model armor for Skyrim?
Matth85 replied to Falloutman117's topic in Skyrim's Skyrim LE
Start more basic. If you need a step by step tutorial on how to make an armor set, you shouldn't even try. Learn 3d, then learn to make stuff. Google. Sites as Game-artist, 3dMotive, 3dTotal, digital tutors and Eat3 are good places, albeit all but total3d costs. Not too much though. Otherwise youtube is packed with tutorials. If that fails, google. -
It also doesn't help that only about 1% of the whole community got the skills to make a set of armor, or any kind of decent models. Every time somebody have done a "I take modelling request!" they get a solid 20 pages full of request in a week. I got burnt with that myself a year back. Let me quote what somebody once wrote. Something which every non-modder should engrave into their forehead: "Take the time you think it would take to make a model. Double it. Add 1 week. Now you are approximately halway of the actual time it takes." That said, don't give up 3d. It's one of those hobbies that takes a good few years before you get any good at it, but boy it is rewarding getting a good model done! At least if it is for a contest or a request. The extra good feedback from people can turn any bad day into a good one. Cheers, Matth
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Hard-surface modelling for in-game models?
Matth85 replied to Elementroar's topic in Skyrim's Skyrim LE
Finish the tutorials he made. He actually goes in depth on everything. Look up normal maps if you are not sure why to high poly - low poly model. -
Big tip: Throwing out names of a game title and random names will lower your chance of getting it done by approximately infinite. Nobody wants to surf the forums, and then have to google half an hour and hope he gets the right stuff. And yes, I know what you speak of. A few tips: Get pictures. Write what you want, how you want, why you want it. Try to use a decent writing setup, so we can understand without problem. Misunderstandings are bad in most cases. Try to avoid using "u" instead of "you". That trend died for anybody not texting long ago. Other than that, good luck! Matth
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This must be the first time Ive ever seen an RPer insult non-RPers, and not vice versa... I am shocked. You are partly mistaken about a few things. 1) RPG games =/= forced RP to play. I never RP, and never will. Yet I focus on classes for limitation. I also never RPed games as Fable. Did you? They are classified as RPG. 2) Skyrim is a sandbox game before a RPG. More people than you know play it for the freedom, and the action. Not for the roleplaying part. 3) What is wrong with playing Skyrim as an action game? The tools are there. Are you that limited to the genre of the game to not play it any other way? Now, get rid of your attitude. It provokes arguments, like the one allready here, and turns a topic off-topic. Which goes under the "spam" part. Frankly, I don't care if you got a point or not. Your way of writing is provocative, slanging the word "newb" and using sentences as "LOL at people that play it as such". I bet there is just as many non-RPers who plays Skyrim for just as long as you RPers. There is no problems with either, but acting like an idiot because of your limited view is not right. Matth
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Texturing to Importing - A tutorial guide
Matth85 replied to Galacticat42's topic in Skyrim's Skyrim LE
It's not pointless to triangulate a mesh beforehand, it is simply a waste of time because the effort-to-benefit ratio is too low. And when you make a low poly mesh you should never think too much about quads or tris, only think silhouette. The only exeption is to avoid n-gons. Triangles stays triangles, and quads turn to triangles in a game engine. No engine, or software, will make n-gons. N-gons are never good, and is the reason most low poly models got a mix of tris and quads to keep the silhouette, but avoid a high polygon count. -
Texturing to Importing - A tutorial guide
Matth85 replied to Galacticat42's topic in Skyrim's Skyrim LE
Every game engine turns to triangles. However, by triangluating yourself you get nefit. a better flow of how it will look. Of course, nobody spend their time triangulating their mesh. It simply takes too much time for little be Not quite. Quads are best when modelling. For one it makes it easier to controll the mesh via tools like "ring" and "loop". Secondly most sculpting softwares sculpt in quads. Take Zbrush and Mudbox, the industry standard. If they find a tri, they will try to turn it to a quad. However, when you are making your low poly tris and quads doesn't matter any more. It is better to remove 4k polygons out of a 10k polygon mesh, but have tris at certain areas, than to have a full quad mesh. Tris are not good when modelling, but can save you thousand upon thousand of polygons in the end -- when the model will be triangulated anyways.