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Pr0ndo

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Everything posted by Pr0ndo

  1. Hey guys, I hope I'm posting this in the right place. I've been playing around with the GECK for a while and I've finally decided to try create a quest mod with custom maps. I'm fine with just about everything else in the GECK, except I'm having problems with the draw distance. In custom maps the draw distance is very small, while in the maps from the vanilla game I can see for large distances and I can't figure out how to do this myself. Here are images to demonstrate my problem: This first image is me in my custom map, situated on one side of a river: http://i.imgur.com/U8pqoRA.jpg Note that the opposite bank from where I am standing features a few large scattered rocks. Nothing impressive, right? This second image is me stepping a few metres forward: http://i.imgur.com/2LjRU87.png This reveals that those "rocks" were in fact a steep cliff face. Also note that the far right of the cliffs is missing even from this distance. I have maxed out all the draw distances and fades in-game and this still doesn't help, and I have noticed that maps made by Obsidian do not have this problem. This has led me to conclude that it is something that I must set in the GECK by myself, but I cannot figure out how to do it and it's seriously affecting my ability to make custom maps. Thanks for reading - if you can help me out I will be very grateful! :D
  2. I just changed all of the objects and references being used in the script beginning with '000' to 'aaa' and it now works! As for the GetObjectiveDisplayed function I guess they must have been introduced for New Vegas as I haven't found them being used anywhere else in the game. Thanks Prensa!
  3. Hey guys, I've recently started trying to make mods for Fallout 3 but I'm having dialogue and scripting problems at the moment. I already have experience using the Fallout New Vegas GECK and I can work with it just fine but when I do the same things in the Fallout 3 GECK they don't appear to work for some reason; I can't figure out whether my GECK is not working properly or it's just me and these things don't work on the FO3 version. My scripting problem is that it won't allow me to use functions such as AddScriptPackage or SetOpenState, here's an example of what I mean: scn 000SCRIPTDobsonThreatenPlayer begin OnTriggerEnter Player 000DobsonREF.AddScriptPackage 000PACKAGEDobsonTalktoPlayer endWhen I try to save a script like this it says "SCRIPTS: Script '000SCRIPTDobsonThreatenPlayer', line 4: Script command "000DobsonREF.AddScriptPackage" cannot be found." but this function would work perfectly in the New Vegas GECK. It's seriously hindering my ability to do anything at the moment and I've tried reinstalling the GECK and Fallout 3 multiple times to no success, solving this problem would help me greatly. Problem 2 is that does the FO3 GECK feature the GetObjectiveDisplayed and GetObjectiveCompleted functions for dialogue? I've used this in the New Vegas GECK many times but it doesn't seem to be in this version which makes making certain pieces of dialogue appear during and after completed objectives difficult for quests. Sorry if these don't make sense to you but solving them would be massively appreciated!
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