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Tyrael75

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Everything posted by Tyrael75

  1. I'm looking into a working UE project for the game and will report what I discover for audio replacements, as of right now simply replacing the wems lets them play but once they reach the end of the games chosen audio file it will cut off completely or start up on oblivions music instead, this currently doesn't matter too much for simple replacers such as discovering a new location, the level up sound or the death jingle as those are called once per event and do not need to loop or choose another audio file. This is what I'm working on so we can properly replace the games music and add entirely new audio to the game so that mod creators can add new sounds, voice lines and custom music without replacing existing ones. Edit: Making your own sound banks is the step in the right direction but we also need a uasset and a way to properly link our audio to the events in game instead of trying to completely override what the game already has, so the general idea is to basically replace ALL the music with our own if that's what you want to do.
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