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hikarikami

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  1. Just had a quick look through the Oblivion version of your MOD and it looks great! I haven't tried it personally, but I really like the idea of these more left-field MODS that add something a little different than your standard quest/texture pack mods. Definetly keeping my eye out! As for some suggestions, well I'd love to see some more inspiration taken from various tycoon games and such! I'm sure you have plenty of ideas already, but some things that spring to mind: Random events. For example, a slight chance of your store being Robbed and items stolen. The chance would be reduced depending on upgrades/security. Or maybe a storm would damage your shops fixtures and upgrades, and you have to hire a repairman in order to fix this. Different shopkeeprs for hire - Different NPC's bring a different bonus to your store, say an Alchemist would provide higher sale prices from Potions. Wages would be different based on their ability. Artifact requests - Requests for specific items could be put in by customers. These might show up as letters being left in your store asking for items. Putting requested item in the safe for sale would then sell instantly at a very tidy profit. Adjustable prices in-game. So if you set rare items to a lower price, they have a higher chance of selling. Of course the opposite is also true, though advertising or hiring the Town Crier would be able to off-set this chance. Anyway as I said, I haven't played your Oblivion mod and I have no idea what's possible. Just some ideas! Good luck and I look forward to seeing the result of your work!
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