I would like to see some difference in bows. In real life you draw a bow to a certain point, and holding it longer does not matter anything, exept that you are getting tired! So power and range of a bow should be maxed after a certain time after it is drawn, just as it is at the moment. Maybe there should be a stamina cost for drawing a bow and keeping it draw, or the aim should start waving after keeping an arrow drawn for a certain amount of time. Both depending on the draw weight of the bow. Combine this with a different draw time for different bows. Short bow : Less draw length = faster draw = higher rate of fire Less Draw weight = Slower arrow = Less stopping power / less range = Less staming cost for keeping an arrow drawn and drawing an arrow Long bow : Longer draw length = slower draw = lower rate of fire Higher draw weight = faster arrow = higher stopping power / longer range = Higher stamina cost for keeping an arrow drawn and drawing arrow. Recurve Bows, short and long Draw Lenght a little longer than "base" bow Higher stopping power / faster arrow (=flatter trajectory) due to more effecient transfer of energy to arrow. Composit versions of the different types of bows. With higer draw weight. Different arrows would also be a nice addition. Such as armor piercing (ignoring some armor), broadhead (higher damage), light weight arrows (with a flatter trajectory and less stopping power), heavy arrows with (higher stopping power and a more curved trajectory) and so on Maybe a bit difficult to make, but I would love it :)