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bunneh13

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Everything posted by bunneh13

  1. Although a lot of what jeffglobal said is true it defends what you personally want. most of what is achievable in max is doable in blender. The important bit is the core modelling skills you learn. these are transferable skills and will allow you to work in a new moddling program with a lot milder learning curve. I think its also important that you learn in a comfortable enviroment which is usually whatever program you started learning with. Personally I use max but i have experience with Maya. Modo. C4D. ect but Ive always done my best work in max as thats where i feel comfortable. Certain programs are know for a "speciality" such as rendering or animation but most programs will "do the job" as well as any other. Maya and Max are also industry standards which have a lot of documentation/tutorials/support and useful if you want to pursue as a career. for fallout 4 max has an advantage with its nif plugin but can be worked around very easily with outfit studio. I cant see any other real advantage that max has over blender and i hate blender. as for tutorials start here https://www.youtube.com/channel/UClS3gPxzFYgTUz6JOIruyqA in fact youtube is an amazing source of tutorials try some of these: https://www.youtube.com/channel/UCgAWR9OWXxRw2Ij853YBXWw https://www.youtube.com/channel/UCTUvwcRwqr8pCBpBHXZLzCw https://www.youtube.com/channel/UCg-V4m1BICe-jgvkvriFWQg https://www.youtube.com/channel/UCbWrMsILyqSmWQkKLQsia8g https://www.youtube.com/channel/UCx6FRkGCUg3NXut5qGOdgYg https://www.youtube.com/user/AleksMarkeljFoto and if thats no enough i can recommend digital-tutors as a good source of tuts I hope this helps and good luck with whatever you decide. Edit: Jeffglobal - I cracked up at "Marmoset Teabag 2" :laugh:
  2. I like the Idea of having a kind of "Makers mark" on mods. you could go one further and invent a semi in-fiction brand clothes company or maybe a boutique style designer label
  3. as tomomi1922 said you have a fair bit to play with. if you have photoshop grab the Intel DDS Texture Plugin. Fallout uses PBR shaders so old textures like from skyrim wont work. You can read more about it here and here Fallout uses a 3 maps "_d" diffuse. "_n" normal (DirectX normal map with blue channel removed exported using "normal map" from plugin) and "_s" which holds a specular and a gloss map in the red and green channels (exported using the "normal map" export from the plugin(blue channel is unused)). I hope this information helps you and good luck!
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