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lxndr

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  1. In response to post #57457946. ignorance is bliss
  2. In response to post #57201061. #57202966, #57220321, #57221581 are all replies on the same post. On Mods page, look at dependencies column. You can drag the icons on each other and specify what loads after what. It is really simple but not too obvious.
  3. In response to post #53516028. I feel ya. And when SKSE64 is alive, we need mod manager even more. PS: Damn! Even a couple of screenshots would be nice.
  4. For pity's sake, stop avoiding the "when" question.
  5. This basically means the release of any sort is postponed. I am right?
  6. In response to post #48192147. #48201777, #48219022 are all replies on the same post. Official Sass for Node.js is a binding to libsass. Try to install it, it'll either download or start to build a binary file. PS: Never mind, I realized the devs were not going to ship sass files to the end users.
  7. Thank goodness people stop talking about the name! :)
  8. I would suggest using Stylus instead of SASS. As far as I know SASS is a C library which doesn't look very beautiful within JavaScript environment.
  9. I hope I will be able to play properly modded (skse + new nmm) skyrim se during the holidays.
  10. In response to post #43236125. #43237275 is also a reply to the same post. As much as I heard Skyrim SE is gonna be 64bit. MO1 can only run 32bit executables. MO2 can do 64bit, yet pretty much abandoned. Everything is not so bad though: after SE is out, at least SKSE has to be fully adapted and it'll take time. I bet by the time they done, we'll see the new mod manager in some state.
  11. What the heck! People who don't like MO, what are you talking about? Download, double-click, click, run the game - how easier can it be? If you love dump your game folder with bunch of files, do everything manually, spend hours of your life searching for errors and reinstalling, and pray Steam won't mess it up - then go do it, nobody makes you to use any mod manager. The only way to leave a game folder untouched is to trick the system into think the files are there - hence a virtual filesystem. Yes, it is a hack! So what? Everything is a hack if game is close-sourced. MO has been ingenious and a bliss for players who needed to manage massive mod collection and all these little mod patches. Tannin, and other devs, don't listen to anyone. It is really hard to please everybody's taste, do what you think is right. I wish you best of luck.
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