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LordGeneral

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Everything posted by LordGeneral

  1. Hi everyone, I normally don't want to post a new topic about a old problem and I'm really sorry if this one here is annoying. At the moment I am working on a mod, telling the story of falkreath (as much as it is known, the rest is fiction). As this mod takes place in the past, I wanted to create a city, different to the actual Falkreath. For the environnement to be identical, I created a new worldspace, having "Tamriel" as parent worldspace and using all datas of it. It works quite good, but now I have the LOD-trees everywhere and even directly in front of where I am standing. So here comes my question: How can I remove or disable these trees? I already searched the internet for hours, but no one seems to have a working solution. As I already said, I apologize for reposting this well-known bug, but I really dont want to remake approximately half of skyrim by hand, just to be able to see distant mountains. Thank you for your time, LordGeneral
  2. This is probably the wrong section, so please delete this post ;)
  3. Hi everyone, I normally don't want to post a new topic about a old problem and I'm really sorry if this one here is annoying. At the moment I am working on a mod, telling the story of falkreath (as much as it is known, the rest is fiction). As this mod takes place in the past, I wanted to create a city, different to the actual Falkreath. For the environnement to be identical, I created a new worldspace, having "Tamriel" as parent worldspace and using all datas of it. It works quite good, but now I have the LOD-trees everywhere and even directly in front of where I am standing. So here comes my question: How can I remove or disable these trees? I already searched the internet for hours, but no one seems to have a working solution. As I already said, I apologize for reposting this well-known bug, but I really dont want to remake approximately half of skyrim by hand, just to be able to see distant mountains. Thank you for your time, LordGeneral
  4. Oh yeah :teehee: This sound super ;D what did they recreate exactly? which architectures? Forget it ;) I have seen some screens and I must admit it looks really good :) Finally I will probably make some little mods instead of pne big, filling the historical gaps between dragonborn-dlc and third age, adding more redoran- and telvanni-settlements or perhaps a questline around the remnants of House Hlaalu. And wait for Dragonborn to come out in Europe :)
  5. As I am informed the telvanni are nearly extinct by the argonians invading Morrowind after the red year, becausetheyre the house profitinh the most of slavery Of course I'll try to be as lore-friendly as possible, but the province Morrowind won't be object of my mod, on the one hand because of its size, on the other hand because the volcano destroyed mostly everything and third because I surely won't be able to recreate the old style because I'm not skilled enough with recreating the old meshes and textures. I can't use of the original ones, because of the licensing. It would be illegal :/
  6. After creating the LOD thefog is distant, so it should work now Thanks for your time :)
  7. That was my mainidea: Telling the story of the three houses, by adding some historical books or something like that and also the story of the small group of survivors living in exile and trying desperstly to recover and rebuilt their home somewhere else. But thiey're not able to live in peace with each other, old conflicts reappear and so on.
  8. Hey Guys, at the moment I'm thinking about making a mod, which tries to recreate the three Great Houses of Vvardenfell, but before I really start up (I've already make some little) I wantedto hear about your, the nexus-communitys, opinion to this. Do you think duch a mod would be usefull? Would you think it would be worth working on it? Thank you for your time and your opinion LordGeneral (Its probably the wrong forum to post this, so If it is it I appology)
  9. oh, the world space is somehow huge but its not normal to have this fog in a distance of 10 cells
  10. I'm not able to attach it because its to huge >:( http://skyrim.nexusmods.com/Images/189530 so this is it the settings are almost the same as for every vanilla world space in the construction kit, so I don't understand whats wrong with it
  11. Hey Guys, I'm working on a little mod, for which I created a new worldspace. But this worldspace is totally foggy and I can't remove it. Just look at the attachment to see what I mean. I hope I'm not the thousands person asking this, but I couldn't find any solution in the forums. (I also hope that this is the right forum to post this, if its not I appology) Thanks for your time LordGeneral
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