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haggen

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  1. Hey buddy, It's kinda of manual work. One mod probably overwrites another's configuration so you'll have to manually pick each configuration you rather have. Each <ability> node can only show up once, so you can't just append one XML to another. Now, about having mutagens on any every skill it's a lot easier. Pick the XML you like the most and simply add the attribute maxenhancements="1". Like this: <ability ...>You change to: <ability ... maxenhecements="1">Where "..." are the other attributes this ability has. You'll have to do this for every ability in "geralt_skills.xml". I assume you know a bit of XML and code editting. :P
  2. I also would like to know. I unpacked the Full Rebalance 2 and tried to search in its files but no luck. =/ I'm almost certain that it's not in the XMLs, since I deleted the .dzip and my game continued to start with the training tree already learned.
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