Jump to content

Craytose

Members
  • Posts

    57
  • Joined

  • Last visited

Nexus Mods Profile

About Craytose

Profile Fields

  • Country
    United States
  • Currently Playing
    Skyrim
  • Favourite Game
    oblivion

Craytose's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. This is legit. Just copy/paste everything it says to type, and watch where your content folder actually is because if you have multiple steam game folder locations like I do, it's going to go in the original steam installation location. Thank you guys so much for the work put in so we can all benefit from it.
  2. In response to post #47393330. #47394385, #47409845, #47410090, #47410120, #47411905, #47414300, #47426290, #47432345, #47459325, #47461520, #47462670, #47465445, #47470155, #47470175, #47506420, #47508675, #47513330 are all replies on the same post. Not only does it sound cool, keeping that hard "x" (like nexus), but it represents the combining and the current logo already. I cannot imagine someone coming up with something better than this, kudos TheShoxter!
  3. Someone needs to answer this! Why isn't it just configurable like in Oblivion!?!
  4. This, this, this right here, holy crap this is it!!! Give this fella a cookie, or a beer, or whatever he wants! Thank you dude!
  5. Let's get back to the task at hand. Arguing errr....I'm sorry "discussing" why the game was made as such is useless, how is it going on figuring out a way to actually make it so we can use more than 8 skills? Like is there any progress? A whisper in the bushes about someone working on it...maybe?
  6. I also decided to start an experiment with More Hotkeys Please (which is the one mod I just HAVE TO HAVE). Any time I create a hotkey or change an existing one (therefore also deleting an existing one), I save, then load that save. Could purely be luck, but I was able to walk all the way from whiterun to bleak falls, and then also riverwood to bleak falls without crashes doing it this way....who knows though..
  7. I have cleaned with TES5Edit, all masters. Problem persisted and eventually through conversation with another fellow who seems to know his stuff, decided to clean my installed mods as well. I changed the modlist very slightly, I'm now running with ELFX instead of RLO, and some of the CharGen RaceMenu stuff which I am sure isn't the problem. Here's the new current load order: Active Mod Files:
  8. Active Mod Files: There...I don't hardly have anything really installed....stuff I KNOW should be ok with the amount of positive feedback, endorsements, etc. on them all. It seriously makes no sense!! Also I would really love to know how to make my papyrus log list like my ini files, and like this spoiler list, because in notepad, EVERYTHING I have ever opened is tightly aligned to the left...except the papyrus log.
  9. I know it isn't a crash log (with how much I read before I figure out how to fix a problem, and how much I read before I am willing to post a question instead of figure it out myself), but it has been a great way for me to systematically eliminate the 50 culprits I have had so far, generally by showing errors or the last thing to load before a crash. I just am unable to use what has been one, but definitely not the only, of my best "narrowers". And after having looked at a LOT of papyrus logs and using that to see what is loading, I find it extremely strange that for 5 minutes nothing did....Thanks for your reply, here I go to find more.
  10. So I finally got a mod configuration, very very small, in which I could get past a freezing point on my game. Walked up and got past the point I was freezing at, double checked it, triple checked it and was pretty happy that things were working. Then I thought, "well I should at least be able to walk all the way from Riverwood to Whiterun now without any problems". This is because previously I only had a problem after walking all the distance, killing the giant with the companions and then when I would go to enter Whiterun something was keeping the guard from coming out to tell me the city was closed. I disabled the highrestexturepack.esp's and voila! I could walk all the way up and go through the dialogue with the guard, then enter the city. Now, however, when I try to make the SAME WALK from Riverwood to where you kill the giant and meet the companions, it freezes before or when I discover the mead factory! I have a great system, and can't imagine what the problem is. The real kicker? Papyrus says "InitWidgetLoader" as its last entry, and this is placed FIVE MINUTES before the crash happens, and that's always the last entry, and it's always somewhere in the neighborhood of 5 minutes before the crash. No clue what's going on now that there are no papyrus entries even close to the crash. Could it have something to do with Skyrim exceeding some memory cap? I read that those should be fixed with the last 4 or 5 versions of Skyrim. I have the Legendary edition, so all DLCs. What I really want to know is why there are no papyrus entries at all for 5 minutes before the crash?? Has anyone seen this before? Thanks for any who can help me!!
  11. Well I fixed it but I can't edit it out of that first post...strange.. Sorry, this is about your issue...again I'm not sure anything I said will help but I hope it does, be sure and reply back if/when you fix it with HOW you fixed it!
  12. Why is my post backgrounded in white...wtf...
  13. I don't "know" the answer....but I know enough about modding (found this on the nexus forums cuz I'm trying to iron out some stuff on my game too) to know that you either have some dirty edits in a mod or that RLO is not compatible with some other cell-editing mod you have. Make sure you have installed RLO LAST and do some research on RLO and any other mod you have that edits worldspace cells. Looking at your load order, my money is on CoT and RLO weren't installed together correctly? Just a shot in the dark but that is where I would start.
  14. So yesterday I dropped my request for a really good extra hotkeys mod nexus community, today it's an in-game clock. There is obviously a ticking number somewhere in the game file of the time of day while you are in game. The timescale has been figured out in the lockedcontentlua or whatever, and you can then set a number to dictate how fact that timescale ticks...ok so SOMEWHERE the actual thing ticking must be accessible because we can set a number that dictates how fast it ticks. So how to show on the HUD, somewhere in a corner or something. It has to be there though, I mean it has to be. And with the timescale in the lua we are placing a number that dictates it, on this I'm just asking for a counter that displays it...if you can modify something about it, there HAS to be a way to just display it surely. So let's see if anyone out there can use some of the information we all have, maybe the lockedcontentlua wehre you can change the timescale in the patch files is a good start to see where the clock and/or counter is and how it could be displayed.
×
×
  • Create New...