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ZekePendeman

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Everything posted by ZekePendeman

  1. I found it. It's a Steam Workshop mod called "Ancient Masamune with Sephiroth", A Final Fantasy VII mod. Unsubscribed from that real fast.
  2. First off, this isn't an issue or troubleshooting post. So just re-installed Skyrim, got some mods, etc. Wouldn't load past the title on "new game". so, disabled all plugins and enabled 5 at a time while loading Skyrim up till it happened again. Culprit was "Ancient Masamune.esp" I have no idea what mod this is supposed to be. I have "Blades Bikini Armors" and "Fudou Myouou Katana" which are the only two mods that would make sense to be connected with something called "Masamune" but uninstalling them didn't remove the esp. At a stretch, maybe "lost longswords" or a companion mod like Inigo, Recorder, Rosa or Sofia might of included it, but I doubt it. It's not a remnant of an old modding spree either, the game download and added mods are fresh. Also if you can't start new game, disable Ancient Masamune.esp and try. I see it posted in a few peoples mods list when I googled "cant load past title on new game". If anyone knows what mod its from, I'd love to know. The mod author needs to know too. I can attach the esm if anyone wants to look at it, upon request.
  3. Looking to add a "Stash" like in an owned city's keep to the Training Field for early game. It's apparently not a settlement though, and I also can't find what gives city's the option.
  4. Oh damn I had no idea how much went into something like that.
  5. So the idea is that the 10mm sight is a pain to use. I want to mod it to be different so I don't need to look through a tiny hole to shoot. The plan is simply to cut the top half off. "Simply". I can do simple retextures, but this is a bit beyond my modding ability. My efforts so far haven't worked out, but I might not be doing it right. So far all I did was remove the part of the sight I wanted gone on the SMG texture (_D) and made the removed parts transparent. I did this with the _N and _L (formally known as _S) maps. It shows the removed parts as bright red instead. Without the maps edited, same thing happens. SMG Textures path: C:\Program Files (x86)\Bethesda.net Launcher\games\Fallout76\Data\Textures\weapons\10mmsmg Gimp 2 for editing textures, saving _D as BC3/DT5 and _N/_L as BC5/ATI2 formats. Using Baka tool to get mods into the game. Can someone please tell me hat I'm doing wrong and/or how I'm supposed to do this? http://i67.tinypic.com/e69i8p.jpg
  6. Alright, so this idea is similar to "Where are they now" by Kentington, "where are my provisioners" by drdanzel, and mainly "Tracking marker" by GovnoWriter and expands on them. (NexusMods) Basically, you use a misc device (prop could be the Transponder or the Beacon from the Chinese Ghoul's Nukes), or even armor based device that must be equipped and drop it into an NPC's inventory. Each tracker could have its own number, similar to the Beacons from "Create Followers" by tofudwarf. You could even rename the item. Then, you can use a holotape to click witch trackers would become active as quest markers and witch are disabled, possibly showing the name for each beacon you set or just by number. Finally, you can click a beacon and teleport the NPC to you, and even make a group (maybe multiple groups) for teleporting multiple NPCs. "Where are they now" by Kentington, https://www.nexusmods.com/fallout4/mods/7903 "Where are my provisioners" by drdanzel https://www.nexusmods.com/fallout4/mods/7835 "Tracking marker" by GovnoWriter https://www.nexusmods.com/fallout4/mods/22342 "Create Followers" by tofudwarf https://www.nexusmods.com/fallout4/mods/21866
  7. I'd love to see a mod changing the bottlecap completely into pre-war money. The mod could also change any pre-war money picked up into the "cap" version. Throw in a rename of "bottlecap" to "pre-war money" and have it still dropable. Caps stashes could be turned into duffel bags. As for the bottlecap mine... meh. could be left as is or turned into a cash mine lol
  8. Fruzstrated's HWTBUT mod has what you want and more. http://www.nexusmods.com/starbound/mods/553/?
  9. I think the mod is outdated, meaning the game's code has changed to the point where this mod won't run. If I could update it I would, but I lack that level of modding ability.
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