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qbicego

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  1. I've got an idea for some times but I can't do it myself When you killed an animal (no humanoid) instead of just loot a pelt and very few stuff I really want to see a "skinning" skill. Something which evolve with your character. If you are not good at skinning then you have few chances to get a pelt or anything else. The better you are the more stuff you can "harvest" from the dead animal. Just click on the corpse and it ask you if you want to "skin" the animal and then according to your level in skinning you obtain more or less stuff. With that it could be more realistic (and add more variety) to add more stuff in animals like skull, bones, organs (several kind), flesh, fat, horns,... and extend that to all animals (skeever with small pelt, troll skull, feather from chiken, huge pelt from mamouth, ......) It would be perfect for hunter character or for people who like the immersive mods where you need to drink and eat more often! There some mod that add more loot from animals like "Real widlife" but it's gettting old and this not have a "skinning" skill. And there some brilliant modders who used deer skull or dragon skull for there awsome armors so it would be more realistic to find that stuff in the wild. I guess this skill will need to be associate with an existing perk tree, I noticed that it would be perfect with the "wayfarrer" perk tree fromm t3end0s Skyrim redone... SO there's my idea, I hope it will please someone 'cause I can't do it my self
  2. Hi guys I found a mod on the workshop made by Herko_ter_Horst called SHARPE Craftmanship. This mod create new categories in the forge menu. In the comments there's a guy (or a girl) named Meteora888 who explained how to create new categories. I hope it will help somebody. Bye
  3. Hi guys I found a mod on the workshop made by Herko_ter_Horst called SHARPE Craftmanship. This mod create new categories in the forge menu. In the comments there's a guy (or a girl) named Meteora888 who explained how to create new categories. I hope it will help somebody. Bye
  4. yeah I look at it and I understand now and that will save me some times thanks again to take some time to make a pic and to explain! Any idea for the sleeves textures?
  5. Hi community I need some lights! I want to make a pluggin to bring my pov-diversification to city guards outfit (via outfitlist). (There's some mods out there but they don't fit me) I planned to retexture some vanilla cuirras to make new ones (I want to keep the vanilla one) Then I discovered several things I don't understand : -- for example the armorguardcuirraswhitherun as no real meshes --> I look further in CK and noticed it uses the stormcloakcuirass.nif --> I look further with NifSkope and noticed that stormcloakcuirass.nif is attached to stormcloakcuirass.dds There are all the textures for the several city guard in "Texture/Armor/Stormcloak" but there is just one meshes and it seems to be attached to only one texture.... I DON'T UNDERSTAND!!! I'm pretty sure that if I understand that I could symplify my pluggin! By the way there is another thing that I found... -- there is a version of the stormcloakcuirass.nif with sleeves ... I like this one (fit better in a cold environment) --> When I look in NifSkope this armor uses the same texture as the normal cuirass (without sleeves) --> And when I look at the dds it seems that there is no sleeves....WEIRD! So that's my little problems for now.... I'm quite new at "modding" (for now it's for me) and I need your help!!
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