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Crystalking52

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  1. Apologies, I assumed it was an error.
  2. Greetings, I downloaded a mod a while ago and could have sworn I extracted the contents before I deleted the zip file, but I apparently didn't. When I went back to re-download the mod a few days later, I was greeted with the file not existing page. Does anybody else have the "NCR Salvaged and Sierra T-51b Modders Resource" by captain-ultima available? Pictures: http://static-4.nexusmods.com/15/mods/130/images/59066-3-1432764592.jpg http://static-4.nexusmods.com/15/mods/130/images/59066-1-1432764593.jpg
  3. Greetings, I was curious if the Credits text files were determined by the ESMs or if they were hardcoded elsewhere? Or are those text files in the data folder just for show? Any help would be appreciated.
  4. Sorry for the bump, but I have jury-rigged a cumbersome solution to this. I took a container model file (in this case, the unused Bloatspore model) and took the animation file from a random monster (the kwarma forager animation) and renamed them both to mimic how creatures animation files are done up (the letter 'x' in front of the container model's name.) It brings up a bunch of errors in-game once per load, but just hitting "yes to all" dismisses them. Just thought people would like to know this.
  5. Greetings, I was just curious as to how easy it would be to give a container enough animations (IE movement animations would just be gliding along the floor and attack and dying animations would just be the container standing still) to function as a creature without the game crashing?
  6. Vanilla, and it's the only qualm I have with it.
  7. http://oi59.tinypic.com/2nrk5qd.jpg Weapons are also affected, though everything else sorts alphabetically (when in their own containers anyway.) I'm sure the secret lies within the inventorymenu.swf and containermenu.swf files, if only I could make heads or tails of the files it'd probably be a simple edit.
  8. Greetings, I was curious if there are any kind of modifications that make containers alphabetized that don't require SKSE or SkyUI?
  9. You have been very helpful sir! I shall make your suggested change as well since I hadn't though about the brief flash. Thank you very much!
  10. Greetings, I've recently begun modding Skyrim and I'm still a little shaky on the new scripting language. I was just curious how I would now ask the game what the player has equipped in the way of 'armor'? The script I am working on runs after completion of the quest "Fit for a Jarl" and is supposed to exchange the player's "Radiant Raiment Fine Clothes" for the standard version. ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname TIF__000C7B03 Extends TopicInfo Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE Game.GetPlayer().AddItem(LvlQuestReward01Small) If Game.GetPlayer().GetEquipped(ClothesRadiantRaimentFineClothes01) Game.GetPlayer().RemoveItem (ClothesRadiantRaimentFineClothes01, abSilent = true) Game.GetPlayer().AddItem(ClothesFineClothes01, abSilent = true) Game.GetPlayer().EquipItem(ClothesFineClothes01) Else Game.GetPlayer().RemoveItem(ClothesRadiantRaimentFineClothes01, abSilent = true) Game.GetPlayer().AddItem(ClothesFineClothes01, abSilent = true) EndIf GetOwningQuest().Setstage(30) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment LeveledItem Property LvlQuestReward01Small Auto Armor Property ClothesRadiantRaimentFineClothes01 Auto Armor Property ClothesFineClothes01 Auto MiscObject Property Gold001 Auto However, the GetEquipped condition is apparently incorrect. What would be the correct way to state this then?
  11. Again, thank you very much sir.
  12. That's what I wanted done and those look to be perfect! I guess you could upload them along the lines of "Concept-style Stormcloak Helmet and consistent Solitude/Whiterun Guard's Helmet" Reasoning behind Concept-style: http://images.uesp.net/4/40/SR-concept-Stormcloak_Male.jpg
  13. Regular please and thank you in advance! (In case I needed to clarify something, I want it so the Solitude and Whiterun guard's helmets both have the orange/brown top that all of the other guard's helmets have thus leaving just Stormcloak helmets as the dark ones.)
  14. Greetings, I was curious if somebody could swap the top brown/orange segments of the Stormcloak Helmet with the dark segments of the Solitude and Whiterun Guard's Helmets?
  15. Greetings, I have tried my hand at editing the texture and normal map of the Gold Bar so the ounces would be correct (10 oz. = 0.6 lbs. The correct amount of troy ounces for 35 lbs. would be 510 oz) but it just wound up breaking the normal maps horribly. I was wondering if anybody could add a 5 to the ounces on the texture and the normal map?
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