Jump to content

Alistat

Members
  • Posts

    51
  • Joined

  • Last visited

Nexus Mods Profile

About Alistat

Alistat's Achievements

Contributor

Contributor (5/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. I'm probably going to make a mod that has packhorses (atm its going to have a pre-existing horse's model since I have tons of other things I have to spend exorberant amounts of time on) Anyways it could be really, really easy lol. If the in game command to open a drawer and ride a horse are different all you would have to do is copy the script that gives a bench an inventory into a new horse's script... if its not it could get a little dicey since I'm not sure how changing a command button would work :/
  2. I was hoping you didn't assume that :/ so let me break this down, I think it'd be the best way to describe it to you... -if the settings are at low you die slowly and the enemies die decently fast. -if the settings are at medium you die somewhat faster but the enemies take a bit to take down. -if the settings are at extremely hard you die faster and some of the enemies take ages/gliching to kill. -if the game is modded like mine you die really fast if you screw up, even after power leveling, but the enemies die relatively fast too. Its a different gameplay style, one I found to be more fun :)
  3. ehh. You spent near 2,000$ on a laptop.. :teehee: btw the first google link on about your laptop answered your question :P http://www.pcmag.com/article2/0,2817,2392361,00.asp The real draw of the G74SX-A2, however, is gaming and it doesn't disappoint. Equipped with an Nvidia GeForce GTX 560M GPU (3GB), the G74SX-A2 has plenty of muscle to flex. In our general graphics benchmark, 3DMark 2006, it scored 16,970 points at medium resolution and detail settings, and 12,135 at full 1080p and anti-aliasing settings. It topped both previous Asus gaming rigs, but fell behind the Editors' Choice Alienware M17X (20,097 medium, 15,845 high) and the dual-GPU hex-core AVADirect Clevo X7200 (22,559 medium, 19,421 high). Applied to actual games, the Asus G74SX-A2 tore through our tests with ease. In Crysis (DirectX 10), it pumped out 81.9 frames per second (fps) at medium settings and 13.2 fps with the settings dialed up to 1080p. In Lost Planet 2 (DirectX 9), the Asus G74SX-A2 produced frame rates of 82.5fps at medium settings and 30.6 at native resolution. With scores like these, you should be set regardless of what game you want to play—so long as you keep the higher-end games at medium settings. meh its the general discussion forums of a game that hasn't been released yet... there's nothing of worth being posted on this discussion for this thread to push back a page. He probably just would have had a better shot a timely response on the computer thread, or even google for that matter lol
  4. so I was pondering on a few mods and came across this idea to work on first. For the most part I allready have it worked out how I am going to make it but any other advice/suggestions would be appreciated :) --------------------------The Process-------------------------- --Step 1-- make a 'store inventory' item I put on each shopkeeper and it keeps track of all the items they are selling (this is probably going to be the hardest or most impossible part to script) then it will add up all thier inventories and set a general price for the good based off some function I make up that seems reasonable. Then I would script in certain amounts of products to spawn in cities each day or so to fit what economic setup I think the region should have (areas near farms would have more food, areas near mines more raw meterials/weapons exc.). This will make it so you can be a trader as you buy and sell goods as you travel from town to town to make some change on the side or a full fledge profession :) I'll also of cource add in legitimate non-kajit traders to the game that travel from town to town selling goods, sadly they will have 3-6, odds say well trained, men in their bodyguard :P --Step 2-- I would make mercantile ( i guess now thats speachcraft :/) into a bonus that only give a significant price reduction when buying/selling items in bulk from a vendor (for each item you buy the next one is some % cheaper and so on, caps off at some percent based on your speechcraft. Selling would be modified too). Readjust normal merchants and what they are willing to buy and sell so you they aren't willing to spend all or even most of thier money on random items they don't typically deal in (aka you can't unload a full dungeon worth of crap on the first vendor you see, you'll actually have to find a few people to divie it up in between or in some cases a magic items specialist who wants it.. lol otherwise you can find your own cave to make your personal loot stash :P ) --Step 3-- I would make the items on common bandits not near as good quality as the ones you can buy and odds say not scale with level (I'm hoping for a more morrowind sort of static loot setup). Then I would add in different levels of quality for items that merchants sell that typically always excedes what you find on enemies. I am also hoping to find, if not make, a durability mod and add it in, one that makes it so weapons slowly degrade over time, like for each hit on durability it takes you can only remake 90% of the loss. Some meterials would be more resistant to this like steel and ebony while others will be less like glass iron and possibly daedric. There still will be random chance drops of the high scale or enchanted weapons and it shouldn't be too game breaking since its, well, sort of rare and they wear out and eventually so you shouldn't end up with a full set off of random drops since the pieces wear down and break over time :) --Other Stuff-- Possible add in realistic food mod so you have to buy supplies here and there along with a darker night one so torches have more of an impact. Also if you sleep in an inn it would make you better rested so you get buffs to your stats for a few hours. Oh also since you would have to carry around more stuff I'd make a packhorse ( you would have to feed or, well, let starve :P ) if their already isn't one in the game :) Of cource a companion mod would work well with this idea as you would have to pay weekly upkeeps or something of the likes. --------------------------The Goal-------------------------- The point of all that is to make it so you actually have some upkeep costs to deal with and in the end a purpose for money unlike in Oblivion. Instead of sitting on millions of gold and feeling no more special than before you could own some of the most top notch gear in the world and have multiple farms/investments in shops around the world along with your own garrison of troops :D (that would help with the next mod I plan to make after this ;) ) Mainly though it would make the city thief and/or merchant spec into a legitimate spec since you can buy and maintain top notch armor and weapons with the utterly fantastic income you can get. I'll still try my best to keep it in balance with primarily warrior type specs since they have much better fighting skills and loot stashes to pawn off when they can:)
  5. if you could make a dodge system somehow... lol the only other way I see is just making an armor value for it, probably threw your own unarmored skill (wich should be possible...) and just have it go off of that lol
  6. I don't know where you heard that but just know, everything else they also said about phycology is probably wrong too... http://www.liebertonline.com/doi/abs/10.1089%2F109493101300210231 http://www.hindawi.com/journals/np/2007/010241/abs/ <-- very cool study btw most importantly 'Exposure and flooding differ in that flooding starts at the most extreme item in a fear hierarchy, while exposure does not.' Also putting a person alone in any sort of box (especially if its dark) instinctively breaks them down over time.. so yes shoving a claustrophobic in a tiny box will hurt far far more than help... but more importantly that's not exposure that's more on the lines of torture, lol back on point, exposure works, especially if there is strong moral support around, and especially when its something simple like spiders but ehh do whatever you want, avoidance works well enough especially when its something that rarely comes up like this
  7. Lol... weak? Vanilla Oblivion was laughably easy even when only getting 2s and 3s. Sure? I mean with the Oblivion difficulty slider set to nothing you could get only 1s and still lol threw everything... I only really played it heavily modded and the static leveling/combat adjustment mods made getting those 5s the only way to really get ahead of the curve early without, of course, just nocking the difficulty down to nothing here and there (wich I hate doing so avoid as much as possible)
  8. so your saying... on the 12th if you heard that they were actually selling Skyrim you wouldn't be down there looking to buy it, well, again?? lol :P its a solid company in an in demand industry. Even if Skyrim never existed they would still be perfectly fine because when the next game comes out, as long as it is an extremely well made game, most people will throw aside this grudge and buy it...
  9. well with the pets, if you want it to be easy all you have to do is make a shop that sells monsters, you get an inventory item when you buy one and on pickup or activate it casts a modified summon spell or it could just create the creature next to you except it has a slightly altered companion script ;D
  10. a good way to do this would be mess with leveling. Change the difference between 1-30~ from mud crab->god into something more like new recruit->veteran. It should help allot if you want damage to be more even and still for the most part deadly... that and possibly switching up combat so there are more than around 2 attacks so that it will fit this fast paced kind of combat allot better.. traps I would keep them doing a 1/2->possibly dead worth of damage but cause them to also alarm enemies nearby to your presence (im sure it wouldn't be too hard to script a really loud sound for a second onto a player after they trigger a trap)
  11. this is the internet, realism is about as welcome as in a spanish soap opera.. the only kind of tragic part is that people tend to forget this and keep being oddly immature even when that IRL thing rolls around...
  12. just like they had a good 'better stats mod' out for Oblivion not a week after release ;) the Oblivion/Morrowind games left more potential for engaging in-game character customizations Skyrim seems to have stopped aiming for that though. From everything I've heard they seem to be putting little emphasis on mechanics, instead leaving more of the the character customization to roleplaying (not entirely, just more so than in the earlier games)
  13. it can be, it also cannot be.. if streamlining removes content/mechanics (the very act of simplifiying the game on the user end near always does) that means it will have a negative (lost content/mechanics) and so could be viewed negatively. I hated the old system of +5 stats and what not but would have preferred Bethesda to improve it instead of scrapping it (i like customization) and claiming to make up for it with perks (wich seem to have near all their abilities copied and pasted from the old Oblivion skill bars ending with what seems to be less to the game ><) They did something similar with birth signs, or now say star stones? wich changes the mechanic from choosing one unique and generally powerfull buff to finding stones around the world that let you easily switch between the buffs all you want after you find them... To me thats conceptually a negative since the game gets far less replay value, but if they put in a good deal of effort and made the abilities more unique, fun and situational it could end up working out well enough though... they got rid of the entire stats system. That is an extreme change from Oblivion leveling where you had to consciously power level your charector early on to get all the +5s to endurance possible if you want to have a chance at being good (on more than easy mode) while now you can just level near whatever the hell you want and still have your charector's 'stats' maxed out... that is about as streamlined as the leveling could become, with the only exception being perks like I said before
  14. ya leveling seems ridiculously streamlined compared to any of the other games. Odds say you won't even realize that you are doing it, untill you open up the perks menu at least
  15. 1/3 the world spoiler, only zommed in though around a town, and it doesn't look much more cluttered than Oblivion http://www.primagames.com/media/images/guides/hero/skyrim_maps_jpg_677x337_crop_upscale_q85.jpg
×
×
  • Create New...