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Maikeru0

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Everything posted by Maikeru0

  1. seeking a cure for the Falmer would be pretty cool. probably a lot of magic involved. don't think they can drink a potion to fix a problem that took generations to build to it's current state.
  2. the name can be workshopped a little, but basically you would be able to bind a bound weapon to a normal weapon of the same type. for example, you summon a bound axe. open a unique crafting station and combine it with an ebony war axe. the finished product is the same ebony war axe with the bound one overlayed over it with the transparency set to whatever looks best and of course power is bumped up a little. also tick the box for ghosts that says your using the right weapon because it just makes sense. ("ensouled ebony war axe"? again names can be workshopped) my primary reason for this idea is just becuase i think it would look cool especially on ebony. not that i think gear neccesarily needs to be stronger. maybe it could be associated with a quest that assumes you are using this gear. new enemy type that can only be hurt by bound or ensouled weapons?
  3. i just want melee weapons to not be utterly useless besides the logic you speak of is already broken when you switch between the 12 weapons on your favorites in a fraction of a second. where are you holstering all of these?
  4. i just think it's a little clunky to switch to a melee weapon in the middle of a gun fight when we have a dedicated melee button. this would make melee weapons actually something that gets used. sure some people like gun bash, but they don't have to install the mod do they?
  5. i had the same problem. it seems to be nvse not luanching properly. using nvse luancher to open the game seems to have fixed it for me
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