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AlteredAgain

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  1. just had an idea on food. besides the fact that cooking it should increase its benefits, it still feels weird to eat 50 apples to regain full health. if we could mod it the way so that you can only eat a certain amount of food units before full, maybe also make food always regenerate health rather than instantly heal it. so for example eating one apple may only regenerate 2 hitpoints in 60 seconds, not even noticable. however taking those apples and making an apple pie would regenerate say 20 hitpoints in 60 seconds or other value that becomes a noticeable difference just to illustrate the point that cooking should have an incentive in this game, but also not act like a stimpack. :psyduck:
  2. just had an idea on food. besides the fact that cooking it should increase its benefits, it still feels weird to eat 50 apples to regain full health. if we could mod it the way so that you can only eat a certain amount of food units before full, maybe also make food always regenerate health rather than instantly heal it. so for example eating one apple may only regenerate 2 hitpoints in 60 seconds, not even noticable. however taking those apples and making an apple pie would regenerate say 20 hitpoints in 60 seconds or other value that becomes a noticeable difference just to illustrate the point that cooking should have an incentive in this game, but also not act like a stimpack.
  3. http://www.thenexusforums.com/index.php?/topic/464797-realism-mods-for-all/page__view__findpost__p__3827181 linking thread for collaboration
  4. You are naked or are only wearing clothing, you can get killed with one hit except an unarmed punch. This applies to all playable races of the game including NPCs, even kings, and all other quest-dependent actors. So is life. I know this is combat related, but it should be an example of how far we would need to think to define realism in a game. I think for any approach to developing a realism mod one should begin with general parameters such as basic survival needs, base health, amount of food, water, and sleep per day, inventory, carry weight, basic unarmed damage, then gradually explore peripheral facets of the game world that keep true to the base values defined. One would for example need to think about how much more damage a dagger does compared to basic unarmed damage, to a playable race, in most cases human race. Non-playable races such as animals, undead, trolls, giants, would need their values adjusted according to that basic armed damage, but that's still further in the periphery. I guess when the CK is released modders will be able to dive right into the code and the guys working on various realism projects can get a good look at how basic values are defined in vanilla Skyrim. That's when the work can really take off. I do like the ideas of being able to set up a tent, being able to make fire, using tools to cook food, having a notebook to write custom notes, only able to carry two one handed weapons, or one two handed weapon at a time. No more hoarding weapons in the backpack and one set of arrows. Also requiring a pouch to keep ingredients and jewelry, though one could argue whether jewels, books, and ingredients should have any carry weight at all for it is also just as important to keep in mind that a realism mod should never get annoying. That's all I got for now. Keep ideas flowing. We're only at the very beginning.
  5. until we see it implemented in a mod it's possible to disable fast travel via the console enablefasttravel 0
  6. hey man :) in addition to removing fast travel can you add in an option to remove the magical current location marker on the world map? it feels like my character is carrying around a GPS :psyduck:
  7. Watching this thread. Arwen stated she would like to make a realism mod like she did for FO3 and FONV. I'm excited for any possible mods that will make Skyrim a harsh and unforgiving world.
  8. I dropped into this thread to endorse the idea of a hardcore mode. Anyone who knows Arwen's Realism Tweaks from FO3 and FONV know what I'm talking about. I'm already enjoying playing the game without any quest markers, compass, crosshair, and stealth indicator. would love to see a map mod that allows one to disable fast travel and the current location marker too.
  9. I live in Windrun, but only because it's the only city I've been to so far. I just can't help exploring the wilderness. :biggrin:
  10. i took down the saturation to 0.25 technicolor amount to 0.20 and technicolor power to 2.50 it's purrfect now :thumbsup:
  11. ok automatic health regeneration can be fixed in the console player.setav healrate 0.25 (default 0.70) one third of the default rate seems to work good for me
  12. open console and enter player.setav healrate 0.25 The above will reduce the health regen rate to about 1/3 (default is 0.70)
  13. open console and enter player.setav healrate 0.25 The above will reduce the health regen rate to about 1/3 (default is 0.70) enjoy my fellow hard-core RPGers :)
  14. fibrous, are you sure you edited the skyrimprefs.ini in the my games folder? you have to edit that one. works for me.
  15. wow thanks for the .ini tweak! :thumbsup:
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