Haha yeah I sat like 5 - 14 hours a day with my minecraft project. I remember spending every day trying to come up with a way to make a kind of jackpot system for a mod of mine, after a week (and some help to be honest) I finally succeeded! Only the game's obfuscation rendered the arrays useless so I had to scrap it all :) Sadly my "eye for details" is already rather decent, I already can't play any game without localizing tiling patterns, seams or such or think about the way they've arranged the furniture and so on. I can chose to ignore it, but I'll always know that it's there... Well of course! I'm going to make sure everything matches color-wise, play around with light sources, try to add details as the big picture grows. But I think it would be better to save the hand-work for the smaller details. I mean that texture could probably work in some more cartoony or line-art indie game, but it doesn't quite fit with the overall quality of Skyrim. Although Skyrim has a mix of photography and hand-designed textures. Mainly due to lack of dragon and ancient ruins reference photos I suspect, but there's also stuff like that one texture with the leaves which seem to have gotten a pastel filter and outline effect or some such, or the very obviously tiled field of daisies texture. But since I got interested in this kind of stuff I've always used that as an inspiration, that even professionals aren't flawless and if they can afford to make mistakes then so can I! I will keep that in mind, maybe I'll bother you about 3D modeling if I can't find a tutorial that explains what I need in a way that I understand some day in the future :)