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Psientist

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  1. I'm going to put this on ice for now. With the amount of problems I'm running into I'm getting the feeling that I should practice some more with something... simpler and smaller :P Let it necro for now and I'll get back at it once I'm more skilled.
  2. Nah they won't be a problem, just have to position the sitting devices in a non-intercollapsing angulation
  3. Still working on the design for the big tables near the scene, here's what I've got so far. Like I said, it won't be done any time soon but I'm working on it. http://i.imgur.com/LQJ8m.jpg
  4. Cool idea meatbomb, but way too advanced for me to mess around with shaders to make dream sequences. To be honest, I'd like to ask people just chillax a bit until I have something more substantial to show and let's not go crazy until then :P But you should totally try to pitch that idea to someone or try to make it happen yourself.
  5. However in reality it will probably look like Ikea's Lego Kingdom, at least for another few months until I pick up some experience :)
  6. With the finals over I finally got a little work done, will post tomorrow night when it (hopefully) looks less like Ikea-furniture :P And for the cave-people: I'm doing this only because I want a reason to actually practice and learn some 3D modeling and texturizing and not just play around with the presets.
  7. Have been studying for my finals, which are tomorrow, but I'll get right back on this once that's over with.
  8. Alright, here's a rough prototype of building 2, floor 1 (Since I've been banging my head against the pillars used in the scene) Like I said, just a prototype, no decoration and pretty much all the placement is subject to change, the textures used are only placeholders to give depth of vision. http://imgur.com/a/WUQOI Also here's a little description of the interior scene I'm concentrating on first: http://i.imgur.com/KVKIf.png
  9. Well, tonight I have learned several ways not to do things! Luckily as far as I know I am free tomorrow and have much more time to spend on this.
  10. Just got back home, gonna down a couple of beers and see if I can squeeze in some actual work on the project today before bedtime! @Suey Yeah but it would raise new issues anyway concerning the angles, don't worry though I'll think of something! @Luke Oooh useful! I'll take a look at that for sure :) @Raddra It's too early to flesh out any NPC's and such, I like working on one thing at the time and right now is basic textures for the environment so I can make a prototype. Still not going to be a cave ;)
  11. Haha yeah I sat like 5 - 14 hours a day with my minecraft project. I remember spending every day trying to come up with a way to make a kind of jackpot system for a mod of mine, after a week (and some help to be honest) I finally succeeded! Only the game's obfuscation rendered the arrays useless so I had to scrap it all :) Sadly my "eye for details" is already rather decent, I already can't play any game without localizing tiling patterns, seams or such or think about the way they've arranged the furniture and so on. I can chose to ignore it, but I'll always know that it's there... Well of course! I'm going to make sure everything matches color-wise, play around with light sources, try to add details as the big picture grows. But I think it would be better to save the hand-work for the smaller details. I mean that texture could probably work in some more cartoony or line-art indie game, but it doesn't quite fit with the overall quality of Skyrim. Although Skyrim has a mix of photography and hand-designed textures. Mainly due to lack of dragon and ancient ruins reference photos I suspect, but there's also stuff like that one texture with the leaves which seem to have gotten a pastel filter and outline effect or some such, or the very obviously tiled field of daisies texture. But since I got interested in this kind of stuff I've always used that as an inspiration, that even professionals aren't flawless and if they can afford to make mistakes then so can I! I will keep that in mind, maybe I'll bother you about 3D modeling if I can't find a tutorial that explains what I need in a way that I understand some day in the future :)
  12. Ooh be sure to show it to me once you are done! :) Is it for a mod, game, commercial/project or movie? Yeah I just use it for a quick overview in the render, I'm about to install CS 32-bit so I can get the nvidia plug-in working. Also I'm abandoning that abomination! I was going to use that texture from Two Worlds 2 as a reference for detail work when I discovered it was a free texture :P Still, it's an experience. I'll probably end up hand-making things again in the future but right now I want to get the ball rolling for the skooma den so I'll be cheaping out and using free textures as much as I can :) Or well, tomorrow is ball-rolling day, today is resting my eyes-day I think!
  13. Well, it ain't exactly great but it's a big improvement from earlier versions :D 44 unique bricks, just need to add detail to them but I've got tunnel vision from working 10 hours in a row so I think I'll save that for tomorrow. Funny enough I'll probably end up just using a free texture instead, but practice is never wasted time! http://i.imgur.com/Uzpef.jpg Edit: No no no no! I was just browsing CGTextures and noticed one thing... one of the super-sexy textures from Two Worlds 2 is from there! I guess now I can use it without worrying about copy-rights at least :)
  14. I'm having a hard time trying to check out the texture in the render, as soon as I as much as glance at the normals they make everything look like some kind of alien sponge :( http://i.imgur.com/n9rL6.jpg I've done about 1/4th of the current version, probably not going to be able to finish it tonight, plus I'm starting to freak out over if it doesn't look good with hand-drawn bricks. But I don't just want to take a brick texture that someone else has already made and just call it mine :( Oh and thanks Suey :)
  15. Ok I think I've got it :) Thanks for all the help, I really appreciate that you guys are taking your time helping out! Also working on a totally revised version now, should have something ready by tonight! Also I cut down a lot on my shadows and highlights, I am too used to the cartoony style I used for minecraft with exaggerated highlights and shadows.
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