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ShankNinja

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Posts posted by ShankNinja

  1. I was reading the front page of this thread thinking "This is completely ridiculous, how would this even be done?"

    Then, I thought to myself how it could be done.

     

    Here are my ideas (Keep in mind I only read the front page):

     

    Disable Activate key for obvious reasons (entering houses) or make an effect such as invisibility, where activating any object transforms you back

    Not able to turn into a dragon when in an open town or any area that doesn't allow fast travel

    Force third person (like Werewolf)

    Use a max level shout (Firebreath for basic dragon) with reduced cooldown

    Attack with Bite

    -Possibly just make a horse riding effect, making the player invisible instead, and the horse is a dragon, so you look like a dragon without screwing up actor values-

     

    Then, on top of this, someone would need to make new textures for towns in the open (If you've ever TCL'd into one when you weren't in the town, you know how ugly it looks)

    These are my ideas, and I have more if I could just remember them.

  2. When I heard of an item called the Eye of Sithis, I thought it would be something very useful. All it was as a necklace with a 30 feet detect life enchantment. Could someone make the range bigger like along the lines of 100 feet? Of course, the price of the item should also increase because of that, I would assume.

     

    Fulfilled

    http://www.tesnexus.com/downloads/file.php?id=40981

    Detect Life 120 Feet

    Fortify Sneak 30 pts

     

    And a value increase as well

  3. If you are familiar with the TES Construction Set, you can put the spells on items that way. You would need to choose the oblivion.esm as well as the mod that adds the spells you are talking about, but don't make either one the active one. You can then choose the items you want each of the spells on and add the spells. Once done you can save a new esp that would be your own mod with the items. I would however place the items either in a chest or on a vendor so you can get to them before you quit the CS :)

     

    Thanks, will try, but is there a way to add them to the enchantment menu?

  4. Hello. I'm relatively new to Oblivion and Modding in general, however I have a request. I am using a mod which adds 5 scripted spells (Kill, Resurrect, Advance Level, Remove Bounty, Remove Infamy) and I was wondering how to put those into enchantments. Similar to the Amulet of Disintegration, the Remove Bounty could remove my bounty each time I put on the item I enchanted it with. Likewise with kill, I could have it kill me or put it on a weapon to kill others. I don't expect anyone to come out with a mod to do all of this, but if someone could guide me to do it myself, I've been learning a little bit of the construction set and I might be able to figure it out with proper guidance. Thank you.
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