well I am not 100% sure how to proceed in this section but I have a few ideas. Firstly I will be placing everybody in different spots in the start, then I will make it so that some npcs are not hostile to eachother, which will atleast increase the chance that you are left to fight more of them. There will also be a greater focus on things outside of npcs, like traps, other monsters, etc. There are probably several other things I can do to make sure they dont just all kill eachother, I see a ton of testing in the future though.