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xdforcezz

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  1. Simple question. I need to add class exclusivity to a grenade, but can't figure it out. I want the grenade to be equippable only by the Psi Operative. I've tried to use "Template.Requirements.RequiredSoldierClass = 'PsiOperative';" but it doesn't seem to work. Thanks in advance.
  2. Don't know if this is where it's defined, but it definitely has something to do with it. Lot of the alien strategy stuff is in XComGameState_HeadquartersAlien.uc.
  3. Simple question. I need to add class exclusivity to a grenade, but can't figure it out. I want the grenade to be equippable only by the Psi Operative. I've tried to use "Template.Requirements.RequiredSoldierClass = 'PsiOperative';" but it doesn't seem to work. Thanks in advance.
  4. Force level range from 1 to 20. It determines the strength of the aliens. Think of it like Alien Research in Long War. The higher the Force Level the stronger the enemies. As for Alert Level, not quite sure what that is.
  5. Just like the title says. I'm trying to make a particular grenade type to be exclusive to the Psi Operative. Anyone knows how to do it.?
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