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soereide93

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Everything posted by soereide93

  1. Sometimes at random intervals a lantern spawns on my character, and i cant seem to figure out how to remove it. The only way has been to reload the savefile and then its gone. I dont have any mod that alters the lanterns as far as i know, and i dont have wearable lanterns in my modlist. Which is why this is even wierder. Anyone here that can help me that knows what this bug is?
  2. So I had been adjusting my specular values for my body, hands and feet using bodyslide. But with the head mesh i had to use nifskope to edit those values. When loading a savegame my game will crash. Is there an easier way to do this or am i doing it the wrong way? Any replies are greatly appreciated =)
  3. I somehow got through, dispite the horrible direct translation. Pure instinct led me to the download button :laugh:
  4. Well the HDT-SMP framework is good for a lot of thing. Currently no hair physics are out yet apart for one, which in my opinion isnt that good. But you Artesian Cloaks, who has done great work applying physics to cloaks that are on the nexus. If you just want the breast collision/physics you simply just create the CBBE Body physics and no the special body. You dont wanna have CBP installed or any mod tweaking its settings. Just get rid of those mods. 1. Install CBBE and Bodyslide 2. Download and install the HDT Physics and HDT Framework files 3. Get the SMP Config files from ousnius 4. Build your preferred physics enabled CBBE body I'm sorry but i cant nor can anybody else give you the files from HydrogenSays.
  5. They arent included in hydrogenssays SMP files. And i dont have those
  6. Sounds to me like there's a mod conflict. Where did you get these files from? hdtSkinnedMeshPhysics.dll hdtSkyrimMemPatch.dll hdtSkyrimMemPatch.ini
  7. In my hdtSkinnedMeshConfig folder i have: Boner.xml CBBE.xml defaultBBPs.xml Feet.xml Gauntlets.xml Gloves.xml GlovesLow.xml Hands.xml HeadFemale.xml HeadMale.xml MaleBody.xml MaleGenitals.xml MaleHands.xml penis.xml
  8. Files that arent in the defaultBBPs.xml isnt getting read. Make a backup folder and move all these .xmls into. Then reinstall CBBE smp config. This way nothing thats not supposed to be in that folder is there. As long as install in this order hdtsseframework - hdtssephysics - CBBE smp config there shouldnt really be any issues
  9. A complicated question. Its so much out there that most of it comes down to your taste really. I couldnt tell you what the beste graphics would be, cause what i think is the best graphics might not suite your liking. When it comes to texture mods its always a combination of a huge amount of texture replacers. And most times its important to install them in a certain order to make sure one overwrite certain parts of one texture replacer with other smaller replacers that has a higher resolution. But then again that also comes down to your hardware. You cant go "nuts" with 4k, 8k textures. Smaller clutter and models should as a rule always be max 2k. Bigger replacers like mountains, trees, water, grass can be 4k-8k. But whatever you do concerning textures make sure you always have some extra GPU capacity to get an ENB/Reshader. You can completely turn your whole game around with and make it almost next-gen without any textures just with the help of a good ENB. Boris's last ENB version is really well made. I currently use Mythical Weathers and Mythical ENB. That combination is really good in my opinion. It creates a really atmospheric fantasy feel to the game. All colors and lights are much warmer and "smoother". If you want super realism Vivid Weathers and Skyrim Re-Engaged ENB/Reshade is really great. You can also use Obsidian Weather with that ENB. But that leans a bit more towards fantasy. For water replacer there really isnt anything else that can compete with Realistic Water Two Whats your specs?
  10. [Tue Jul 24 18:33:27 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cape.xml(4,2):VirtualGround is not a BSTriShape or doesn't exist, skipped [Tue Jul 24 18:33:27 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cape.xml(153,3):BaseShapeB is not a BSTriShape or doesn't exist, skipped [Tue Jul 24 18:33:27 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cape.xml(160,2):FeetB is not a BSTriShape or doesn't exist, skipped [Tue Jul 24 18:33:30 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cape.xml(4,2):VirtualGround is not a BSTriShape or doesn't exist, skipped [Tue Jul 24 18:33:30 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cape.xml(153,3):BaseShapeB is not a BSTriShape or doesn't exist, skipped [Tue Jul 24 18:33:30 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\cape.xml(160,2):FeetB is not a BSTriShape or doesn't exist, skipped This here has nothing to do with you having crashes. Its simply is the engine not finding that particulate bone-name and skips it. I have these aswell. What files do you have in Plugins/hdtSkinnedMeshConfigs?
  11. Hi I'm currently working on some bodyslide conversions for at the time own usage. Once i've finished them i would like to share them here on Nexus. But i dont want to do that without a permission from the author. Issue is i cant seem to find any way of contacting the mod author nor do i know the full name. As far as i know the mod author is called "Raven" The bodyslide conversion in question is "Luxurious Seduction Mashup" If anyone know who has made this armor or know how to contact the person. Any help would be greatly appreciated!!
  12. Spot on friend. You wont need the CBBE config files when using UNP or any UNP based body-replacer. Concerning clothing and armors, those would need to be physics enable. Though most clothes are physics enable through the usage of CBBE bones. The way you do this is copying bone-weights to clothing using outfit studio. Im pretty sure its possible to do the same thing with UNP, but i bear little knowledge about this. I dont really see the big issue with not having the belly node physics enabled for clothing.
  13. Every body-replacer that has compatible and correct bones/bone-weighting will be affected by physics. So yes, UNP/UNPB etc... will work with SMP ;)
  14. thank you for your prestine awarness!! :D
  15. Not for me anymore. seems to have been fixed. something about how the module saves cache or writes data. idk. It was clogging up anyway, and causing your system to lag and eventually crash
  16. Ive tested the latest release now, and it works without any major flaws. I dont have the stuttering issue which i had in the beginning and no CTD. It does require some more memory to run which means i am restricting myself with graphical and script mods so i can run it smoothly. With a more powerful rig im guessing it wouldnt do all that much to my performance. I will give it more time, and in the meantime im trying to learn how to apply this physics to capes, skirts, dresses etc. Would be awsome if we also sooner or later see some hdt hair mods. i dont know, if hdt hair mods from oldrim could be straight ported over. As they relied on PE (havok) not (bullet) and since old meshes dont work in SE. I will try some HDT hairstyles and capes from oldrim, and comment back when ive had some progress
  17. I dont get much of that page. Like chrome does, it just straight translates each word seperately. So the sentences makes little to no meaning :P Have you made any understanding of what was updated?
  18. You can easily remove the creation club content from SE. There is a mod here you can download to clean the main menu. And .exe version updates from Bethesda is not a problem either. Its pretty easy to roll back your game version on Steam. So that SKSE can be used untill the next version comes.
  19. @TheWilloughbian I have read up on that page a little bit. I just recently started my adventure into creating mods. So coding is pretty "greek" to me still, but im getting there. After tweaking around with the .xml files i have been able to increase the performance. But you need a pretty good rig to run this with a heavily modded game aswell. CBP is stable, working and is uploaded here so that means its easy to obtain and gain knowledge about. @Tooneyman SMP-HDT works fully as far as i have been able to find out in my testings. It needs alot of tweaking/optimizing, and unless you have little knowledge about coding and modding in general. This is not a mod for you. Biggest issue i have with SMP at the moment is performance. SMP works perfectly with every clothing/armour mod and the standard breast physics body from CBBE. It does not however work so great with the "Special Body". Not gonna go into to much detail about that, but you probably get what im meaning. Well just have to wait and see. First and for most im more excited for the beta release of racemenu. Long live character creation :D
  20. I first played an unmodded Oldrim on PC, before i modded it. It was very unstable. Lots of random CTD, or other major game breaking bugs. After i started moding Oldrim, i worked on trying to make it stable. Did all the .ini changes. Crash fix, save cleaner etc... It became a little bit more stable, but still a few random ctd here and there. After i had about 200 mods, with alot of texture overhauls mostly. Ofc, back than i was a lot more unexperienced with using mods. But i still followed every instruction 100%. And i rarely had any bugs with the mods or ctd caused by the mods. But the game in general just became so unstable i no longer could play it. Since i started modding skyrim SE back in march last year. I havent gotten a single CTD caused by to many mods or just simple unstability. I have gotten an odd CTD here and there, but that was mostly my own fault either forgetting to LOOT or installing mods in wrong order. I have even at some times, really tried to stretch it. with overwriting wrong files. trying to force the game to run from SKSE with wrong game version. So yeah. Skyrim SE is definitely much more stable than oldrim, and much better for modding. Too bad it wasnt this version of the game that was released back in 2011. Cause, we're probably not gonna see the same amount of mods for SE in comparison to LE. Though you can still use alot of mods from LE in SE 10/10
  21. Hey As probably a couple of you know, the initial version of HDT-Skinned Mesh Physics has been "released" for SE. http://www.9damao.com/thread-61878-1-1.html (The page is in Chinese so you need to use a browser with integrated translator) I've been testing it out and trying to compare it to CBP-Physics which you can find here on the nexus. I want to get some inputs on what you think about this mod compared to CBP. Or if someone has had any problems with it or problems with installing it. So far, my opinion is that it looks promising. Some minor issues with "twitching" and collision. But looks much better then CBP. It actually implements real physics, instead of CBP that makes a pretty "stiff" animation when you move. For some reason i get a major FPS-Drop (like 60 fps to 7-8 fps) in interior-houses/sheds etc.. Caves, caverns etc works fine. Have anyone had any similar problems?
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