The title speaks by itself. Don't forget to vote. With the incoming release of the Creation Kit, what about a clean and well organized step by step list of tutorials, divided by category? i.e.: [This is a work in progress, it is not intended to be the ultimate tutorial guide or so, just a starting point.] - First steps: The Creation Kit - The interface; - Moving inside the Kit/ useful shorcuts; - Basic operations; - ... - World building - Finding and modifing a cell; - Terrain editor, trees, water, rocks... - Texturing the terrain; - Saving your work and testing in-game; - Interiors - pathfinding, doors etc...; - NPCs and AI - Creating a new NPC; - Adding AI and routines; - ... - Modeling - Useful information - The polygon count; - Useful information - Avoiding tris, ngons, overlapping and inverted faces; - Useful information - Thinking about animation while modeling; - Useful information - Getting a nice silhouette; - Importing a custom character mesh into your 3d application - Modifying the mesh and linking bones to the vertices; - Creating a mesh from scratch; - Weapon creation example; - Armor creation example; - Creature creation example; - Preparing the base mesh; - Sculpting the mesh in high polycount programs; - Retopology and back to lowpoly; - Exporting the Nif files and preparing for in-game tests; - Texturing - Intro: how the textures work; - Different types of textures; - UVs space, UV islands, correct aspect ratio, optimizing UV space for more capture details, texture sizes; - Baking high polycount scuplt to low poly models; - Exporting baked textures to 2D image editing programs; - Final adjustments, mipmapping creation; - Rigging and animations - Linking a mesh to bones structure; - Vertex weight; - Creating animations; - Exporting animations and testing in-game; - ...; - Questbuilding, dialogues - Intro; - Questbuilding basics; - ...; - Scripting - Intro; - Scripting basics; - ...; What you think guys? Cheers