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Rhyalto

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Everything posted by Rhyalto

  1. Although in theory it would be a drone, in reality it does not need a model. The idea is to use an aerial view that shows the boundaries of the outpost, the restricted areas and the resources that could be collected. More or less like when you move with the beacon ready to place it until you find a good spot, but using an aerial view with variable height and without moving the character from the spot.
  2. One of the most irritating problems with outposts is that you can't grab stored resources except by searching for them in the various containers. There are some mods that alleviate this by allowing you to sort resources into individual containers, but it's still a nuisance when you can't remember which container this or that was in. The idea of the mod would be to create formulas for the industrial workbench that "create" resources from the resources stored in the outpost. It is the same idea as the organisers on https://www.nexusmods.com/starfield/mods/6753 but manually and with a choice of quantity, just like when you create something in the workbench. BTW you have to be careful that it doesn't give experience.
  3. It would be nice to be able to limit the maximum of each resource stored in the outposts, either by having them mysteriously disappear or by selling them automatically. There would also need to be a way to be able to load resources stored in the stand into the ship without having to search each container, and a centralized place to feed the builders. My idea is a control panel and a robot. The robot is just for immersion, as it is supposed to be the one handling the storage. The control panel has several functions - Create outbound links to the fabricators. - Create outbound links to send excess resources to cargo links. - Configure resource storage limits, e.g., allow only 500 units of each resource to be stored. If there is no output to a loading link the excess resources disappear for good. The idea is to avoid accumulating so many common resources that they take up all available space. - Loading the ship from the post storage, showing the total resources stored. Optional: show the structures that can be built on the posts to automatically load the necessary resources, and thus make it more comfortable to load the ship with what is necessary to build posts. Additional related: cargo link for automatic sale. A cargo link structure that has only the outbound warehouse. To avoid large imbalances you would sell very cheaply, like 1/10 or 1/20 of the price you would get at a vendor. When you accumulate 500 or 1000 of mass in the outbound store, the ship takes off and you get the money, either directly in character or in a safe in the outpost.
  4. You need to convert the .loca to .xml with the export tool, then translate the .xml and back to convert to .loca. In your case it seems you already have the .xml, so you can skip the first step.
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