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thebigJA

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Posts posted by thebigJA

  1. I don't know what to call it, so my title for this post is silly.

     

    Anyway. I tried searching for a mod that fixes this but haven't found anything.

     

    The problem is that second or so of black whenever you look through a scope. It's irritating and dangerous when you're in the middle of a fight. I end up never using anything but a reflex sight or iron sights because they don't do this (except for my sniper rifle that I only use at very long range, where it's not as much of a problem).

     

    Is that a thing when you look through a scope in real life? Do you close your eye, mash your head against the eyepiece, wait for a breath then open it? I've no idea but even if it is I don't like it in the game.

     

     

    Is there a way to change it so scopes work like reflex sites? Thanks for your time.

  2.  

     

    Millenia changes some of the UV maps of some weapons (marksman carbine, sawn-off shotgun, sniper rifle, 9mm smg, 12.7mm SMG, silenced pistol, 357 revolver, .44 magnum from memory). What you need to do is find the original texture for the weapons, extract them (from textures.bsa) to somewhere and rename them (silenced22.dds to silenced22OLD.dds) and put them in your textures folder then open the homemade assault rifle mesh in nifskope and point the texture to the renamed texture.

     

    Thanks. I've never used nifskope but I'll try it I guess. (Even though all the weapons you listed are fine with Millenia's textures, for me. It's just Homemade and Lucky so far). I'm not quite following. Change thje name of trhe messed up guns' textures than find the mesh and point it to the renamed? So point the Lucky mesh to LuckyOld? That's what you seem to say but it looks counterintuitive.

     

    I mean get the original textures for the guns messed up by millenia's pack then rename a copy of the original textures (or put it in a different folder, just don't overwrite millenia's) then point the mesh to the renamed old texture. Is that clearer?

     

    Yes, thank you. Wish me luck.

  3. Millenia changes some of the UV maps of some weapons (marksman carbine, sawn-off shotgun, sniper rifle, 9mm smg, 12.7mm SMG, silenced pistol, 357 revolver, .44 magnum from memory). What you need to do is find the original texture for the weapons, extract them (from textures.bsa) to somewhere and rename them (silenced22.dds to silenced22OLD.dds) and put them in your textures folder then open the homemade assault rifle mesh in nifskope and point the texture to the renamed texture.

     

    Thanks. I've never used nifskope but I'll try it I guess. (Even though all the weapons you listed are fine with Millenia's textures, for me. It's just Homemade and Lucky so far). I'm not quite following. Change thje name of trhe messed up guns' textures than find the mesh and point it to the renamed? So point the Lucky mesh to LuckyOld? That's what you seem to say but it looks counterintuitive.

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