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About masamune30
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skyrim/gmod
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skyrim/gmod
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yeah, i have no idea how to start flying or attack so that is gonna cause issues
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right now im testing a quest i found called dragon control, the id is 000143af if you want to give it a try
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I want to make it possible to play as dragons, yes there are threads for requesting this but i dont belive there are any threads for the development of this. i need serious help with this as im not the most experienced modder and i cant model or retex for my life. the current goal is to have a half dragon race and a full dragon race. this is to end the debate about how to implement this ive seen on other threads. if you are willing to help post and say what you are willing/able to do. PLEASE: DO NOT POST SAYING THIS IS A GOOD IDEA OR SOMTHING, I WANT TO KEEP THIS THREAD MOSTLY TO DEVELOPMENT. if you really want to i guess i could make a seperate suggestions thread but not for a while. for full dragons: Progress: well i started a thread, that count? Issues: i tried checking the playable box under dragon, game ctds whenever you select it in the customization menu ToDo list: control mapping. il do this if somone tells me how flying, how it works, i belive that it sets beacons in the air that the dragon follows but im not really sure. customization menu. we dont all want to look like the same default dragon. this is where im hopeless, i need somone to create textures for this storyline. its kinda hard to fit through half the doors in the game as a dragon so we will need to eventualy develop a completly new storyline. air fighting with other dragons. just flying around and burning stuff is too easy. new attribute and shour mechanics. if somone explains how to change this il do this for half dragons: Progress: Issues: making them fly will be annoying ToDo list: animations. models. adding wings to an argonion will be a good start. textures. the wings need to be customizable possibly a new storyline. attributes. People helping: Me Rosenzweig i will check this thread once a day at the least and update this with new information. ps: i cant spell and i know that.
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Lisp was actually a pretty good suggestion. At least if you use/create a Scheme dialect, the structure is dead simple: (function var1 var2 .. varX) Speaking of which, I have some experience writing a Scheme interpreter (in Haskell, but it wouldn't be too hard to do in another language.) Otherwise, I'd be plenty happy to help once you've gotten the file access code in working condition (I really dislike working with file formats...) I have no true language restriction, but C-like is a plus. yeah your help would be great once we get the whole wall of hex issue sorted out, i personaly hate hex more than anything. and to anyone debating steam, debate it on a debate steam thread, i welcome opinions but please try to stay on topic. were not here to argue. remember this important fact: this is a win-win situation for you, if bethsda finds out about this and decides to care they are more than likely to realize that us pc gamers know what were doing and not put in useless DRM that only impedes the legitimate player ( if we can make our own modding software we more than likely can make workarounds for steam, i have no intention of doing so myself but it is true if you look at the difficulty of the programming ). and if they dont notice or care well you have yourself another set of modding tools that may or may not be easier to use than bethsda's and a backup just in case steam decides to screw up the CK. nobody is forcing you to do any work on this project so dont complain about it, i cant see a single plausable wa it could affect you in a negative way.
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your probobly right about "dont be hasty", we shouldnt start until we know other people are willing to help as for making our own scripting language, im starting to like the sound of it due to the ability to keep people that make the mods from accessing things it shouldnt on the computer of somone who uses a mod. yeah theres ways to limit lua and stuff but it would be safer to make our own. as for potential structure of the language my main priority would be simplicity, we dont want modders to need a week to figure out how to run it. one thing to look at for ideas i also found while i played gmod, if youv ever played with wiremod you know expression2. that was an extremely simple thing to learn. took me a few days to get to more advanced things. im not saying we use it but somthing about as simple as it is. as a side note to anyone reading this, im constantly editing the OP with sumaries of whats going on so far so try to check it over every now and then and anyone reading this who has an opinion, as long as its not going to get this topic locked or start a debate completly unrelated to the topic i ecourage you to post it, be prepared to face criticism as the internet is a harsh and cruel place to be.
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Ah, then I misunderstood. I do apologize. Also, one other thing to note and should've done it in my previous reply to you. For me, the threat is clear. Steam will be integrated. I'm alright with Steam being integrated for the game, but the CK is a bit too far in my opinion. We (the gamers) have already seen the impact Steam has had on the game itself (just since Skyrim's release I've had no less than 8 instances where Steam - not Bethesda - has annoyed me). That's more than enough of a threat for me to like the idea of not dealing with them, and I think that's the stance the OP is trying to get at also. It's not a matter of time, it's a matter of Steam. yep its the steam intigration that worries me, although il admit that the way they are portreying the intigration currently dosent sound terrible we know how these things work. they give us what they are suggesting now, then they restrict it just a little bit more but not enough for anyone to notice, by the end of the year anyone who uses the ck outside of steam is a pirate. since there are quite a few people who would be unhappy with that i decided that if nobody else was going to start this then i would. as to the programming language i would prefer, i dont have a ton of experience in any one language, but im capable of learining fairly quickly. i only said d because i was planning to get past the basic staps there anyways. so as soon as a few more potential devs show up il get a list of possibilities and make a poll or somthing. and yeah i was thinking lua but wasnt sure if anyone else knew about it. lua is somthing i have some experience with ( gmod ftw ) so unless somone has an issue with lua i think we can say thats what were going to use? il get working on some extra functions syntax and post my ideas.
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thats good to know. i have a general idea of one way this could work. it could be a compiler of sorts that takes a script written in some easy to learn language and converts it into skyrim's mod format, let the game do the intigration. im almost getting curious as to what would happen if we asked bethsda for info as to how the format of the files works... heres a possiblilty for a script this is an example and im not suggesting this be the format but this is my general idea -#- sample possibility for scripting language format race1 = table() table["attackmodifier"]=10 -#-ect... addtolocation( "races" , race1 ) -#- is a comment
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hexorcist as you said you would be willing to do some light work would you mind telling me what language you prefer as im too lazy to get d running on my computer again and was gonna start doing assembly. and as of now the only involvment nexus has is that this is a topic on their site and that it will probobly end up being put up here when/if its done.
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guys as i said in the OP i understand it would be a lot of work, to answer one question about writing it all in assembly, it is the language im most confortable with and i could get a extremely effecient code working very quickly with it. if you are going to stand around and tell me how bad my idea is then leave. im asking for help developing and for HELPFUL ideas. i am not doing this out of pure impatience, im doing it to make a point to bethsda and other gameing companies and so i can become a better programmer personaly. to respond to te mention of legal trouble from bethsda, if this is not allowed then neither is modding, in fact if making my own modding system is going to piss them off then they are complete hypocrites. i am fully prepared to take on any legal nonsense they intend to throw at me. update on info: im probobly to program in D unless any potential devs have an issue il get started in an hour. cooking somthing up for us usualy means adding in features like the steam stuff, when we have sites like this one the steam othing is just another way to make sure we stay dependant on them for our mods.
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we have the game files, all that skyrim needs to run is in there somewhere and its just a matter of finding what everything does and then finding a way to interact but your right it would definitely be much easier with the ck, that sort of defeats the purpose though. remember this is a computer, as long as the operating system is happy, your within the hardware limits, and you have enough knowledge anything is possible. EDIT: yes the main points of doing this are to ensure that nobody places unfair restrictions on us and to make a point, we are pc gamers and some of us dont need help from the devs to get what we want, if you dont do it right the we will. but the wait time did have a very small part it in ( i am a bit impatient ) also i want to make it clear, im open to any opinions you may have but i dont want this to turn into another we all hate bethsda tread, were trying to acomplish somthing not argue, feel free to post your opinion even if it might not be completly constructive.
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well bethsda has let us down, they delayed the CK to january. this thread is not for debating this though, regardless of your opinions pertaining to the delays and whatnot this is a thread for the development of out own creation software. now for the important stuff. decisions: -how will we format the creation? scripting, modification of current settings or any other ideas, post what you think would be most effective -what language will we program this in? C, C#, C++, D, assembly or any other sugestions. ( dont just post some obscure language that is rarely used or not applicible to this task ) -how are we going to make it interact with the game? -probobly more so post if you have somthing important todo: -this kinda depends on what the answers to the above questions are -unless somone has some magic way around this we are going to need to find a way to interpret the massive wall of hax that is skyrim.esm completed: -well i made a topic... ideas: -post if you have any -i think the easiest way to acomplish this would be a compliler of sorts, we choose or make a extremely simple language and have a program that creates whatever that script does as the format needed for the game to load it itself. people on team: -me ( languages: no prefrence ) -hexorcist ( languages: said hed be able to do light loads of work and language didnt matter too much ( if that sentance made any sense at all ) ) goals: -first off im getting the feeling that making our own user interface for this software is not gonna happen, instead i think we should make it possible to run a script that can add and modify features of skyrim, let people make theyre own dedicated UIs to make it even more simple if necessecary. this topic is NOT for you to come and say "i think somone should make this mod" or "why not wait for the real CK" or "nobody will use this" ect. this is a topic for the development of a program. this is NOT going to be an easy task so unless your able and willing to devote a significant amount of time and effort to this ( dont just stop halfway through somthing and leave the rest of us to figure it out ) dont offer to help ( this is mainly directed at the people who code half of somthing and leave the rest of us with it , as long as youre willing to finish or explain how to finish a project your good )
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i completly agree with you there BUT if the vampires are more brutal shouldt they gain the abilities to enforce that? what i mean is this: -where is the brutality of beinjg sneaky and casting illusion spells? -if ,as said in another post, the vampires envaded and slaughtered an entire fortress you would think they would have some serious maagical or physical strength ( personaly i think werewolf furfills pghysical so vampires should get a major magic ability boost ) -they gain a destruction spell that is slightly underpowered, at the very least the spell should be transfered to illusion where they get a bonus or the bonus should be transferred to destruction. -oblivion vampires gained a significant boost to every stat ( granted that got a bit OP when combined with the bonuses from oblvion shrouded armor ) -i also agree with another previous post about the cloaks being able to reduce effects of sunlight but maybe also give them a increace of power at night like for example during day at level 1 you get -10 to every stat but during night its +10, during cloudy weather or dusk it is +0 for level 2 its -20 , +20 , 0 for level 3 its -30 , +30 , 0 for 4 its -40 , +40 , 0 you get the idea ( i mean vampire progression not character level just for clarification ) and the whole lack of regeneration thing should be changed a bit too level 1 -10% ,+10% ,0 same as above table the general idea would be to make them significantly weaker during the day but significantly stringer during the night and almost equivilant to a standard player at dusk/dawn/cloudy feeding needs to be changed a bit but as of now i dont have many ideas , maybe an ability to beat them into submission and then feed? get them to where they say "retreat fall back i submit" and then interact and have feed option?
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try running as administrator, and out of curiosity why isint your skyrim folder in the steam as it needs to be there to run...
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I hate bethsda so since they are so ignorant as to withold ( mosty likely to remove features and implement some worthless steam crap ) theyre ceation software when they said it would be released with the game, if thats not false advertising then what is. i personaly belive that we should say screw you bethsda and make our own modding software. i understand how hard it would be to make but honestly once we figure how to decompile the main game folders its simple from there. if this were to be made it would teach all game devs that we are not at all dependant on them for anything. as far as developnent id be happy to help but im not capable of making it entirely by myself ( at least before the "offical" one is released ). anyone who has programing experience is welcome to help ( i would prefer assembly but D would work too. i want to avoud C and C++ as much as possible as i dont have time to learn a entirely new language and theyre both overrated ) if i get some support il start a thread but theres no point in starting one if nobody is willing to help p.s. if your reading this bethsda, know that i will not be waiting for you to clean up your act and cripple the ck, that we as a modding community are not going to be played with by you and your selfish "delays" , and that i hate you so very much -masamune30
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well theres a solution to steam being a dick and stealing ourt stuff, make out own modding software. it wouldnt be easy but pwesonaly im already pissed off enough at theid decision to delay the ck for 2 months without any real explanation, if steam was to once again screw up somthing with this game *cough* forced updates *cough* i would be making a workaround for steam within 5 min. theres another advantage of making our own software too, we get it sooner and we can give ourselves unrestricted access to everything, we all know that bethsda is disabling some features in the ck ( although what features these are is being debated ) and at this rate im gonna go back to gmod where mods are WELCOMED by the creators. im extemely dissapointed with you bethsda -masamune30