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StormingKiwi

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  1. Once concern I have about Starfield is that like other recent Bethesda titles, the User Interface will be terrible once again, particularly for mouse and keyboard players on PC. I'm wondering if there are any UI modders who would look at this title and potentially improve the UI.
  2. I have made some progress towards this goal. My chosen implementation is to add a Papyrus script to the summoning spells, which gets the casters level (easy) and sets the level of the conjured creature to the level of the caster (hard) Is there anybody available to lend a hand who is experienced with Papyrus? All that is needed is some explanations and stuff of what works and what doesn't. Also does anyone know how to see the Bethesda functions (e.g. summon creature)
  3. That doesn't seem like something that is very easy to accomplish and I've been unable to come up with a method to even build a concept for that on. Thanks anyway, you've been more than helpful :)
  4. Thanks Rasikko, that's really helpful. I'm not so bothered by the presence of decimals or no decimals, but I am bothered that the magnitude doesn't update in the UI to what it should be. I actually noticed that my implementation has the correct values in the UI - it was my level which wasn't high enough to matter, so thank you for the help. As an aside, do you have any idea about the other question I asked on this board?
  5. On 32bit Skyrim on the Steam workshop, there was a mod which modifies the magnitude of spells with the player's skill level. That mod no longer exists, and the variants which are similar which exist for the special edition don't quite do what I want them to do, so I'm recreating the mod for the 64 bit exe. An issue with the original mod was that the magnitude in the UI didn't update. I.e. Let's say the modded version of Sparks does (11.2) damage. how would I go about updating the magnitude in the UI for the mod? At the moment, it seems like the scaling effect is applied via script when the spell has cast, whereas the magnitude for the UI is read directly from the data files.
  6. Does anybody know if it is possible to scale a summoned creature to the level of the summoner, rather than the player-character?
  7. On 32bit Skyrim on the Steam workshop, there was a mod which modifies the magnitude of spells with the player's skill level. That mod no longer exists, and the variants which are similar which exist for the special edition don't quite do what I want them to do, so I'm recreating the mod. An issue with the original mod was that the magnitude in the UI didn't update. I.e. Let's say the modded version of Sparks does (11.2) damage. how would I go about updating the magnitude in the UI for the mod?
  8. I'm wondering if anyone is planning to make a mod which alters the AI behaviour so that NPCs go home/to the city/town tavern when a dragon attacks. Just to save citizens. Obviously relevant NPCS (e.g. guardsmen, companions, college of winterhold, characters like Mjoll the Lioness) can stay and fight. But for others (like the entire population of Riverwood) it makes little sense for them to run at the dragon with dagger.
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