On 32bit Skyrim on the Steam workshop, there was a mod which modifies the magnitude of spells with the player's skill level. That mod no longer exists, and the variants which are similar which exist for the special edition don't quite do what I want them to do, so I'm recreating the mod for the 64 bit exe.
An issue with the original mod was that the magnitude in the UI didn't update. I.e. Let's say the modded version of Sparks does (11.2) damage. how would I go about updating the magnitude in the UI for the mod? At the moment, it seems like the scaling effect is applied via script when the spell has cast, whereas the magnitude for the UI is read directly from the data files.