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caspclausen

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  1. Nobody? Nothing? Is there any training cap removing mod in existence?
  2. Please, anybody. Can't be that hard. I'm currently at lvl 43, loads of money, HAVEN'T TRAINED ONCE SO FAR, but now the skill progression is really starting to take long time. I think it would be cool to actually gradate it. On levels 1-15 you can only train 5 times per level, 16 -30 ten times per lvl, 31-45 fifteen times per lvl and from 46 on unlimited. I think this way it would do great service: preventing underdeveloped characters to progress too fast and help the ones that have spent a lot of honest training time to hone their character further as a reward. Thoughts?
  3. Ummm ... no, not really. I for one think C was the size.... Pretty sure that because of the weight slider, more HGEC variants will be able to fit into the game. :dance:
  4. Ummm ... no, not really. I for one think C was the size....
  5. Thanks for the answer. I believe that answers the HGEC part. But do you have any estimate on how complicated would the other part be (various height/body proportion within a race)? EDIT: Sorry, my bad. Just noticed the scalable bones, so that answers the various body proportion part. Thx
  6. Hi I wonder if there is anything like HG Eye Candy female nude textures in plan for Skyrim. Would be great if it is. I wonder if it was possible to mod a variable size of body parts as well, so the people look different (different body height, breadth of torso, so to prevent every member of the same race has the same height, muscles etc.). I find the idea of different cup sizes and hip sizes in the Oblivion HGEC great and wonder if it was possible for random distribution of those proportions throughout the NPCs of the game. I realize it might not be easy to actually implement and it sounds like many mods in one, but it would be great nevertheless.
  7. I absolutely and completely agree with what you wrote. I also love challenge in the games, usually play the hardest or the second hardest difficulty levels, but level scaling completely ruins the game for me. When I start a game I want to feel like a rag doll in the beginning, I want to be scared of every monster out there and I demand there are no-go zones for me where I'd get gutted 100 times out of 100 tryouts by a far superior foe/monster. On the other hand once I reach mid-game I want to still be dying, but with sound strategy I'd like to succeed. And when I finally train my character to the top shape, I expect to be a unique hero within the world with only handful of comparable opponents, typically the final bosses (and not every second). A rat on level 60 is one big WTF for me. I understand the game needs to be easy on the dummies and noobs who would lose interest in the beginning if they die too often. But level scalling will not secure the game to remain challenhging. No. In the beginning it's not challenging enough and in the end it makes every minor fight unrealistically challenging. I hope somebody will come up with an OOO.
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