Jump to content

Adept1797

Members
  • Posts

    8
  • Joined

  • Last visited

Everything posted by Adept1797

  1. Are you or are you not using the F4SE? It may assist with the issue. Otherwise, terribly sorry about the setback.
  2. Sounds awesome! I'd particularly like it if the plasma weapons worked like they do in Xcom 2(a hitscan 'beam' as oppossed to projectiles). Maybe get the laser weapons from the Long War 2 Mod up in there too!
  3. Sounds like solid progress to a quality mod. I feel like I'm pressing for answers but how soon can we expect a playable version? I'd love to see how it preforms long term. the current(1.4) has certainly done its job, but now I think I know how to Identify save game bloating and or corruption. It also didn't play nice with some of the other mods in my setup either. Love to test that too!
  4. This sounds like it'll be a heck of a mod. Can't wait for it!
  5. I've actually gone and deleted the entirety of my mods list, and am in the process of building it back up. The difference this time: Mods were acquired EXCLUSIVELY through Nexus. My setup is almost finished, and none of the bugs previously encountered have occurred. In fact, New mods have been added without side effects. Which raises the question: Is there some form of 'disagreement' between the Nexus Mod Manager and the Bethesda modding interface?
  6. Glitching as in as I walk through things disappear and reappear at random. It's given me headaches. make matters worse after rearranging my mod order General atomics has started acting up again and the bar tab is once again missing in action. It never implied that was meant to be used in conjunction with other programs. Plus as I've said the guide doesn't explain how to do anything(at least not the ones I've found) nor does LOOT itself have anything straightforward enough to make the guides make sense. It makes it look like there are two different LOOT programs. From Here on I'm not using that self contradicting piece of software.
  7. Though I appreciate the fixer I've Identified the culprit and disabled it. The OP has been updated with the information. Unfortunately, I've identified additional symptoms of mod conflict. I'm in no position to put stock in LOOT as what it did to my load order is the reason I'm posting at all. I got LOOT thinking it would solve a few annoyances. What I got was this mess. So I have my sincerest doubts that LOOT can help me. Its "Beginners Guide" doesn't tell me how to adjust where things are loaded/ordered. There's also no undo in LOOT so I Can't go back to my old load order. On that note, would someone, kindly help me arrange everything? Since I can't trust LOOT to do it.
  8. It's annoying that every bit of clothing that can have ballistic weave is prefixed with "Armored" when it isn't. It's bad enough when General Atomics interior won't render properly. But when an entire section of the workshop(and an important one at that) Spontaneously disappears It Becomes unbearable. I've not the faintest idea how to get it fixed and this is SERIOUSLY grinding my beans. My mod list(in the load order) is as follows. Please note: 'Sanctuary Rebuilt' is presently disabled.\ UpDate: The General Atomics problem has been fixed, But now Abernathy Farm is glitching out!Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1workingmilkmachine.esp=1exoticworkshopcreatures.esp=13dscopes-farharbor.esp=1proportionalroastingandwaterboiling.esp=1cheaters den.esp=1cheatterminal.esp=1realistichunting.esp=1project eba.esp=1livingdiamondcity.esp=1weightless junk.esp=1alienassaultrifle.esp=13dscopes.esp=1mso_sms.esp=1creativeclutter.esp=1fullflavored.esp=1fhleveledlistintegration.esp=1righthandedhuntingrifle.esp=1kor_highlight.esp=1raidersettlementitemunlock.esp=13dscopes-nukaworld.esp=1manufacturingextended.esp=1xox_workshopbuildercrafting.esp=1contraption - composter.esp=1legendary effects - vanilla.esp=1trainbar.esp=1crimetown.esp=1collector.esp=1scrap_dirt_sancturary.esp=1advancedworkshopfoodharvesting-alldlc.esp=1settler kit - farauto.esp=1sanctuary hills rebuild.esp=0unlimitedsettlementbudget.esp=1AkaMoveYourWorkbench.esp=1WeaponRackFixes.esp=1Ware's Brew Fix.esp=1Scouter_V1.1_by_Ruddy88.esp=1NEWSANCTUARY.esp=1NukaVimRack.esp=1Northland Diggers New.esp=1LeverActionReloadOverhaul.esp=1LaundryDay.esp=1GKX Weapon Miscellany.esp=1FogCondenserRespawnFix_Poh.esp=1EasyHacking.esp=1dinomore.esp=1bb_vendors.esp=1Better Cooking Stations.esp=0 <== EDIT 1NukaWorldBallisticWeaveSupport.esp=0AkaWaterWorld.esp=1dinoshelf.esp=1dinoshelf_extra_ammo.esp=1 Ideas as to organise it, or potential culprits. Any thing might help at this pointEDIT 1:This mod was responsible for deleting the Bars tab in the workshop. It has been disabled
×
×
  • Create New...