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MistahCheese

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Posts posted by MistahCheese

  1. I believe the assets with _go are ground models or in other words what the item looks like when dropped. As for the rest, someone more familiar with the new formatting would have to answer that.

    There aren't any _go assets for the Nightingale set though. Wouldn't it need them too in that case?

     

     

    What your trying to do requires the creation kit, which isn't out yet.

    Damn, alright. Thanks for telling me. Just out of curiosity, why does it need the Creation Kit? I've seen many mods already that do the same type of thing I'm trying to do (although as far as I know it's replacing armor with armor and clothing with clothing). Is the difference between clothing and armor that big?

  2. I'm trying to replace the models (and textures and specular maps and such) of the jester set with those of the Nightingale set, because Nightingale looks extremely awesome but sucks for my build, and the Jester set looks meh but is amazing for my build. It seemed like it would be pretty easy, just overwrite the Jester assets with Nightingale assets, but when I tried to do that, I found that clothing assets are stored differently than armor assets (the Jester set is clothing while the Nightingale set is armor). First, armor is stored in male and female sub-folders, while all clothing assets are stored in the same folder (this isn't a problem, just odd). Then it gets very weird. For each gender, there are two armor assets for each piece (for example, gauntlets_0.nif and gauntlets_1.nif) and for gauntlets and torsos viewed in first-person. For clothing, there are two assets per piece per gender, but there is also a _go asset (e.g. jesterboots_go.nif). Then there are a ton of assets for the hat. I treid replacing a few of them with their nightingale counterparts, but that did absolutely nothing. I'm totally baffled. Anyone know how this works?
  3. I'm trying to replace the models (and textures and specular maps and such) of the jester set with those of the Nightingale set, because Nightingale looks extremely awesome but sucks for my build, and the Jester set looks meh but is amazing for my build. It seemed like it would be pretty easy, just overwrite the Jester assets with Nightingale assets, but when I tried to do that, I found that clothing assets are stored differently than armor assets (the Jester set is clothing while the Nightingale set is armor). First, armor is stored in male and female sub-folders, while all clothing assets are stored in the same folder (this isn't a problem, just odd). Then it gets very weird. For each gender, there are two armor assets for each piece (for example, gauntlets_0.nif and gauntlets_1.nif) and for gauntlets and torsos viewed in first-person. For clothing, there are two assets per piece per gender, but there is also a _go asset (e.g. jesterboots_go.nif). Then there are a ton of assets for the hat. I treid replacing a few of them with their nightingale counterparts, but that did absolutely nothing. I'm totally baffled. Anyone know how this works?
  4. I know! I'm trying to buy a house. I had tons of stuff but not enough gold. Every merchant only seems to have 700g on them. I had to go to 6 different merchants and that was just for the house itself. Now I'll have to go to 3 more for furnishings. :P

    If you reload the game (as it fully quit, not just to the main menu), it refreshes merchant stock and gold. That and the large amount of merchants in Whiterun make it somewhat bearable until late-game when everything costs more than the merchants have.

     

     

    well, i dont completely agree with them having infinite gold, but for then to have a lot, lot more gold, but have a set daily limit to now much money they can give from selling

    Hmm, yeah, I see what you mean. Your idea and nandchan's seem perfect.

     

     

    I just gave my companion and fence 100k gold via the console, click them and use “additem F 100000”.

     

    It's a trade-off in that you still have to travel back to your main city of residence / business in order to sell all of your loot, giving *every* merchant infinite gold would break immersion somewhat - would you really expect some farmer that sells apples out in his field of dirt to buy all of your expensive enchanted armor on the spot?

     

    But you'd expect a big main city to have some gold available.

    Lol, I've been resisting my massive urge to use the console because I want mah Steam achievements! I agree with what you said though. It seems like the game already keeps track of a wealth level for merchants, since, for example, in Whiterun, that dude who works the Skyforge (can't remember his name) has around 1.5k to 1k gold, and Belethor has around 750, and the merchants in stalls in the market have around 100. It seems like it shouldn't be too hard to change those values (if they work like I assume they do).

     

     

    Edit for spacing.

  5. There's a trader who will buy stolen goods in the Thieves' Guild. You barely have to do anything to get in, just

    go to Riften, find Brynjolf (usually near the market stalls) and accept his quest. You have to pick one lock and place something in someone's pocket (100% success rate I think, but quicksave right before to make sure), and then he'll ask you to join the guild. You then have to clear a mini-dungeon (shouldn't take longer than ten minutes), and you're in! Tonilla is the merchant who'll buy the stolen goods, in the Ragged Flagon (Thieves' Guild base).

  6. Selling things gets extremely aggravating late-game, because you can only sell one or two things to each merchant (or sometimes items are worth more than merchants have) before they run out of cash because everything is worth so much. Please, please, please give them infinite gold, or if that wouldn't work, something like 100k would work too. I have the relevant speechcraft perks, but they barely help. Thanks a ton if you do this!
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