question on this part: 10) Open in nifskope, select the body portion and change the shader to shader_skin. Make sure shader flags shadow_map and sf_window_environment_mapping are checked. To find the shader info, expand the nitrishape/nitristrip, and highilght BSSHaderPPLightingProperty In the block details, you will see shader_type and shader_flags. Using your tutorial I can make it to here, had an issue at first where i was using A to select all for when I imported the skeleton, fixed that by going into select by type and selecting mesh only. The problem I am running into, is when you refer to body parts, are you refering to the actual body, as in torso and arms, or the armor? Also there are other shader flags checked, do I need to uncheck those? They are Unkown 31, sf empty, and sf zbuffer test.