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Posts posted by Gardion
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Greetings!
The bug of the naked vampires is caused by the mod "Cloaks - USLEEP Patch.esp".
Here you have a solution for that, which consists on using the program TES5Edit: https://www.gamefaqs.com/boards/615805-the-elder-scrolls-v-skyrim/74790960
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Hello All!
I want to know the cause and nature of the following error which MO has reported, and how can I solve it:
INFO (12:49:54.0113): Code page: 1252
INFO (12:49:54.0113): injecting to E:\GAMES\Steam\steamapps\common\Skyrim\LOOT - Skyrim\LOOT.exeINFO (12:49:54.0113): using profile GardionINFO (12:49:54.0114): data path is E:\GAMES\Steam\steamapps\common\Skyrim\dataERROR (12:49:54.0114): failed to determine final path: 2DEBUG (12:49:54.0143): mods are in "E:\GAMES\Steam\steamapps\common\Skyrim\Mod Organizer - Skyrim\mods"INFO (12:49:54.0143): using mod "TES5LODGen Output"INFO (12:49:54.0143): using mod "Lucidity Sound FX v2e"INFO (12:49:54.0143): using mod "Beards - 2K Resolution"INFO (12:49:54.0143): using mod "TES5LODGen - Vanilla Skyrim LOD Billboards"Many thanks for the help and the suggestions!
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Hello everybody, i have a serious problem.
The problem is that i just make the spanish translation of this mod: http://skyrim.nexusmods.com/mods/10891
But i need the permissions of the creator of the mod to upload the translation, but i just discover that the creator is banned.
So the question is:
Can i upload the translations of mods which creators are banned, or i can not do it?
A lot of thanks for your answers and for your help
Skyshards reallocation for EVG Animated Traversal
in Mod Ideas
Posted
Hello all.
This is something I had written and published at Reddit some time ago, but it wasn't very popular, so I hope things would change in this forum.
Since EVG Animated Traversal offers many new possibilities for exploration both in cities and dungeons (among other possible places), with some modders providing patches increasingly, I was thinking that it could be very interesting a sort of add-on for Skyshards by Dreadmano, which reallocate the Skyshards or even add more of them to the new locations and zones reachable thanks to EVG Animated Traversal framework.
I think it would be something that will encourage exploration quite a lot, so it could provide a very interesting gameplay addition.
I hope someone could make this a reality in a near future.