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Posts posted by wrinklyninja
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- They also asked me if I could suggest any other tools within the community that would deserve to be a Service Provider. They said they'd already be in contact with SKSE, NifTools and TES5Edit. I directed them to wrinklyninja and the BOSS/LOOT team. I do not know if they contacted them or what their response was.
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In case anyone's interested, no, I haven't been contacted by anyone at Valve or Bethesda.
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The issue seems to be caused by the packaging scripts not including a couple of files in the archive and installer. I have now replaced the packages with fixed versions, so if people could re-download v2.3 and let me know if that fixes the issue, that would be great.
(Thanks to Sasha-alTherin for linking me to this thread on GitHub, I wouldn't have seen it otherwise.)
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I think that bans and strikes should be public, but warnings not. The difference as I see is that you could get a warning for posting something particularly distasteful whilst very drunk (random example), and while bad, this isn't a reflection of your typical behaviour. It shouldn't then be an ugly stain on what might be a pretty good record, especially since it's not 'official'.
A ban or strike is an official statement from Nexus saying that the user has either crossed or regularly toes the line, and that's worth notifying other users of. Such notification is pretty useless unless details are given.
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Yeah, because messing with things you don't understand then distributing what you've done to people even more clueless than you is always a good idea.
Just wait till the CK gets an update, is better advice. You're far less likely to accidentally break something in ways that may not be immediately obvious.
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I would have thought it a security risk to allow the arbitrary execution of programs that have just been installed.
Imagine a great-sounding mod, only just released, and you download and install it through NMM, whereupon it promptly installs a virus/rootkit/whatever and takes over your PC, then sends all your personal data to someone else.
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You must be using an old version of BOSS. Skyrim doesn't use timestamps to determine load order, so BOSS doesn't do anything to your Data folder other than read the timestamp of the game's main master file.
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No, NMM doesn't have BOSS inside. It uses the BOSS API for load order stuff, but doesn't include any auto-sorting yet. It downloads the BOSS masterlist using the BOSS API, but doesn't do anything with it yet.
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Does adding a comment line interrupt the plug in loading?
i.e.
# This file is used by Skyrim to keep track of your downloaded content. # Please do not modify this file. Skyrim.esm Update.esm #City mods whiterunMarket.esp TriRoc Stripper Companion.esp AdventurersAndTravelers.esp Woodcutter's Wife.esp Auto Unequip Arrows.esp Cloaks.esp Lanterns Of Skyrim - Bridges x2 - OnOff.esp #New locations Dragon Falls Manor.esp CrystalRock.esp Sentinel Falls.esp Elvenwood.esp SlavePack.esp #Game changes NPCsMoveatPlayerSpeed.esp faster vanilla horses.esp Crimson Tide - Blood.esp Sweeping Onehanders.esp Sweeping TwoHanders.esp KillAnimationAlways.esp Killmove +.esp
I wanna know 'cause it'll help me organize my plug in list
:/
AFAIK comment lines and empty lines are just ignored. Causing a parser to fail when either is encountered in a relatively free-form file is pretty stupid, and I trust that Bethesda's programmers aren't pretty stupid. (Though with the Skyrim launcher being case-sensitive, it is sometimes difficult to tell.)
Try it and see what happens.
Will this conflict with using Steam Mods and their load order?
Steam mods don't have a separate load order. Mods are mods to the game, it doesn't matter where they come from.
What do you think about this order?
High Resolution Texture Pack Official DLC (or Skyrim HD, I prefer SkyrimHD)
HD Textures DLC Fix
SkyUI
Categorized Favorites Menu
Categorized Favorites Menu Config- Mods Supported
Better Quest Objectives
A Quality World Map
iHUD
Detailed Faces
Detailed Lips
Detailed Bodies
No More Blocky Faces
Hight Quality Eyes
Enhanced Blood Textures
Millenia Weapons Retexture Project
Killmove Plus
Cloaks of Skyrim
Glowing Ore Veins 300
Deadly Dragons
PISE - Improved Skyrim Experience
Realistic Lighting With Customization
Realistic Ragdolls and Force
Deadly Spell Impacts
Visible Windows
Better Dynamic Snow
Snow HQ Texture Pack
Static Mesh Improvement
Skyrim HD 2K Textures (Or official HD Textures)
Skyrim Sunglare
Whiterun Trees
More Dynamic Shadows
Water & Terrain Enhancement
Skyrim Flora Overhaul
Lush Trees
Lush Trees Vurt Compatibility Patch
Lush Grass
Realistic Smoke and Embers
Nicer Snowflakes
Enhanced Night Skyrim
Enhanced Distant Terrain
Natural Skyrim Rain
Immersive Skyrim Thunder
Real Ice - All in One
Unofficial Skyrim Patch
83Willows 101BugsHD
Bellyache’s Animal Pack
SkyTest - Realistic Animals & Predators
Birds & Flocks
Sounds of Skyrim Dungeons
Sounds of Skyrim Wild Life
BOSS
SKSE Launcher
That's a list of things you can download, not a load order.
I wanted more realistic bodies in Skyrim. (i.e.) CHCBHC-CBBE-BBP
I am experiencing a lighting problem indoors close to fires and windows.
A faint shadowy pattern similar to zebra stripes appears across parts of the skin.
This pattern is flicking around in certain areas but changing slowly enough that my eye can track it.
The patterns will move at different angles and change at different positions.
I suspect it may be related to shading?
Can I do anything to correct it?
1. Skyrim compatible textures
2. NVidia Graphics card settings
3. Lighting patches
These are all the mods I have installed in exact order they were installed
I used the TES Mod Manager to install everything except one mod that needed manual installation.
I was able to apply all by adjusting the order.
apply :: CBBEv3M Body Repalacer by MAK
apply :: WSBP - Windsong Skyrim Beauty Project V1 by Windsong
apply :: RANs HeadMech Variants - RANs type-C Headmesh
apply :: envision Face - envision Face Large Lips for CBBE
apply :: Natural Eyes oRIGINAL sIZE 1_3
apply :: ApachiiSkyHair by Apachii
apply :: CHSBHC - BBP - Nude and Jiggly Mod - CHSBHC-Body-Physics-ModV2-4-1
apply :: BBP Scale for CHSBHC with BBP
apply :: Patch to fix arm animation issue of the BBP system of CHSBHC by mirap
apply :: Alternative Nude Texture
apply :: NoMaaM Breathing Idles BBB
apply :: Feminine Running and New Dash Animation by xp32
apply :: Calientes Female Body Mod Big Bottom Edition -CBBE- vr 3.0
copy in :: Calientes Body Slide Version 1.2
correct :: use notepad to update the pathname in Config.xml
apply :: Calientes Vanilla Armor for CBBE - CVA Combined Pack v2-0-1
execute :: body slide version 1.2 using CalienteBody BBP
:: use Calientes BBP settings that match up well with the next mod
apply :: Stacked Against Gravity Body & Armors BBP/Scaling
apply :: A Quality World Map - With Roads - Quality World Map - All Roads
execute :: run skyrim and open console with "~" key
:: run "showracemenu"
:: close console with"~" key
:: adjust weight to for smaller size
:: save game and restart
I'd suggest starting a new thread for your issue, if you've already done a search for it and found no existing threads.
Wait, so how do you know the order in which to list the mods in plugins.txt or loadorder.txt I'm not sure how to do this and after it says Bethesda Studio, it just crashes and sends me back to my dekstop.
Just use BOSS if you don't know. There are explanations of how to decide on a load order lying around the internet. TESCOSI has a reasonably accurate article on Load Order, IIRC.
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i would love to see the manager to this as well cause the install of the fo3 archive utility is really confusing and is the only program other than the fomm (which can't be used while nmm is on) that i can find to unpack a bsa
BSAOpt also does this. I think there's another tool by Ethatron too, though I could be confusing them because they all have similar names.
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Look in the troubleshooting section of BOSS's readme, post in BOSS's official thread for Skyrim. Certainly not to post about BOSS issues in the NMM beta forum.
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Also, on a slightly different note, I imagine playing Nehrim using NMM would be impossible, as NMM does not allow to un-checking of main esm's. And as for when aa user would load a mod above the main esm (or uncheck it entirely), a complete overhaul might need this (Nehrim doesn't use Oblivion.esm, it uses it's own).
Edit: With regards to the fact that the newer version of RFCW doesn't require 3's esm to load first, I know, and amended that in my second post. And its 'he' by the way.
The BOSS API handles Nehrim fine as a completely separate game, which is what it installs itself as. Whether NMM is Nehrim-compatible is another matter, of course, but it uses BAPI for un-checking and checking of plugins.
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I don't get why you keep on, beeing Ironic.
In some countries, you are not allowed to scan a whole PC even if you just search an programm like skyrim without asking BEFOR you do.
If the user agrees to scan, everything is fine.
Think befor you post, stop trolling.
My sincerest apologies. My post was not intended to be ironic, nor was it made with the intention of trolling anyone. The intention was to inject a small measure of humour into what was quite a serious, dry debate. I had attempted to make this clear by including the silly upside-down face, but clearly my efforts were a failure.
I was most evidently wrong to post that poor attempt at humour, it was clearly inappropriate and I'm most terribly sorry for interrupting the serious business involved in this discussion over the legalities and best-practices of computer applications. Please find it in your heart to forgive me, I dearly hope that this apology will suffice.
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Don't some countries have laws regarding scanning your whole computer without asking first? Especially if it goes through folders containing confidential legal, medical or financial documents?
But how is a program supposed to know if a folder contains confidential legal, medical or financial documents without scanning it? :teehee:
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I don't understand why some people are paranoid over NMM scanning their computers. People are being kinda nasty to kaburke over this issue (not the above poster, but plenty of the rest of the thread...).
If you're concerned over programs scanning your computer for who-knows-what and what they're doing with that info, that's fine. However, NMM is open source, so you can't play the "I don't like it because I don't know what it's doing" card. You know exactly what it's doing, just look at the source if you don't. If you can't read the source, then I don't think you're tech-savvy enough to warrant being paranoid, and you're just being scared by your ignorance.
My personal opinion is that scanning is a bit much - I'd just read the registry and offer an option to select another path not detected in the registry.
First off I am computer savvy but I don't know crud about code. Very bad statement you just said. Assuming people understand a programs coding, especially the people who are griping is a very ignorant thing to say.
I don't mind the scanning, at first it was confusing, but it only does the scan once. Once it is done I don't have to do it again. Just make it an option to begin with. Not just force it. Even anti-virus computers don't always do automatic scans and you always have the option to disable it. I understand some people's frustration but to be honest, you guys need to realize all companies when implement scanning have option to make it not used or so forth. So please take in peoples considerations.
Sorry, I didn't mean to imply that non-coders aren't tech-savvy, the key word in my statement was meant to be enough.
What I meant was that if someone does not understand how something works or what it does, then any fear or paranoia they have is based in ignorance. To argue a point from a state of ignorance is stupid.
Now, that's not to say that someone who does not like the scanning is stupid, but to argue against the scanning because you do not know what it does is. If you don't know what something does, then a better argument to make is that you deserve to know what it is doing, not that it should not be done. Only once you know what it does can you make a decision on whether or not it should be doing it.
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Although the red X does the trick, I still have concerns with your auto-scanning of peoples computers. As I stated before, this should be an option we "choose" to use and not be "forced" into with a red X work around.
However, thank you for the quick update.
Take care,
I don't understand why some people are paranoid over NMM scanning their computers. People are being kinda nasty to kaburke over this issue (not the above poster, but plenty of the rest of the thread...).
If you're concerned over programs scanning your computer for who-knows-what and what they're doing with that info, that's fine. However, NMM is open source, so you can't play the "I don't like it because I don't know what it's doing" card. You know exactly what it's doing, just look at the source if you don't. If you can't read the source, then I don't think you're tech-savvy enough to warrant being paranoid, and you're just being scared by your ignorance.
My personal opinion is that scanning is a bit much - I'd just read the registry and offer an option to select another path not detected in the registry.
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NMM deals with load order, RFCW requires a manual install. We aren't talking about having NMM installing it, just handling the load order properly.
And it does, doesn't it?
OP claims it doesn't for RFCW.
OP is wrong. He/She thinks that it requires Fallout3.esm to load before FalloutNV.esm, but its Nexus page states that they must load the other way around.
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NMM deals with load order, RFCW requires a manual install. We aren't talking about having NMM installing it, just handling the load order properly.
And it does, doesn't it?
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You get paid? 0.o
Well, um, yeah. Enough to eat, anyway. Can't have the slave workforce starve away now, can we?
Yeah you can. You just call them interns. :confused:
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Just wondering, why haven't we translated the ToS into as many languages possible? I mean, I know we still have to write in English, but we can put in a disclaimer in the translated versions notifying the user about this and that the translation is done for their own benefit. We're an international community anyways, might as well acknowledge that with the required reading translated in multiple languages...
Maybe because it's hard enough to get legalese right in the language you know? Also issues with who does the translation: Dark0ne has to be able to trust that the ToS are the same in the translation, so he'd have to take it to professionals to get good piece of mind, which is an extra expense.
At the risk of sounding a stereotypical monoglot, English is still the most widely spoken language in the world (Chinese has a greater number of speakers, but they are geographically concentrated in and near China), so there's not much point. You reach the widest range of people with only one language if you use English, and English happens to be the primary language spoken on the Nexus and the primary language of all its staff, AFAIK.
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RFCW may be a different beast. But honestly...NMM was not really intended for such complicated mods. Not this soon anyway and I wonder if ever. Tat install is very complicated and if you are using a mod like that Wrye Bash (or Flash or whatever) would be your best friend.
RFCW's New Vegas Nexus page states that Fallout3.esm must load after FalloutNV.esm. So it is not an exception to the rule that the game's master file must load first.
As for saying that NMM doesn't need to worry about it because NMM isn't intended for complicated mods, NMM is intended as a replacement for FOMM (though it hasn't reached that stage yet), AFAIK, and FOMM is a requirement for RFCW apparently. Regardless, the BOSS API will be used in the next version of Wrye Bash, and Flash will eventually be merged into Bash, so if what the BOSS API is requiring is wrong, then it will affect them too.
However, I have seen no evidence that what it requires is wrong, so I'm not going to change it.
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NMM should definitely include an override to this if it doesn't already have one. I do not care if it is "unorthodox" NMM should never restrict users for the same reason that it was created, to download and manage mods. I'd really appreciate it if a NMM dev or someone could look into this. I would very much like to play RFCW when I'm done with my skyrim mod using my favorite mod manager.
The restriction is applied by the BOSS API, not by NMM.
To my knowledge, there is no reason why you should be putting a game's main master file after any other plugins. Doing so is just asking for issues. The only occasion on which I'd class it as 'safe' to load another plugin before the main master file is when that plugin has no overlapping records with the main master files. In which case it can just as well load after the main master file.
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Apologies if this has already been suggested, I did look through the other posts but didn't see it anywhere ...
Years ago when I played Freelancer, the mod manager used to have a compatibility warning so you knew which mods would conflict with each other. Something similar on the NMM would be great if it was feasible.
Other than that, great job on the work so far.
You can't really determine incompatibilities automatically, or at least not in a way that has good accuracy. You can determine conflicts, but conflicts =//= incompatibilities, and conflicts are not inherently bad things.
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I've checked that BOSS is working as it's the proper order in loadorder.txt.
I'm not sure how you're getting that, considering I haven't updated BOSS to be compatible with Skyrim's load order system yet.
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[REGEX enters from left stage, accompanied by fanfare.]
LOOT (aka BOSS) for FO4?
in Discussion
Posted · Edited by wrinklyninja
All these people talking about LOOT and nobody invited me to the party? For shame!
Though really everyone but jet4571 has done a pretty good job of explaining what LOOT does when trying to decide load order and why it does that, so it looks like some people do read what I write. :happy:
There are a few different issues intersecting, so I'll separate them out for clarity.
LOOT and Fallout 4 support
Recent development code supports Fallout 4, and snapshot (read: prerelease) builds are available. There will be a stable release at some point, but I don't have a date to give at this time. There's nothing in particular holding it back though.
*Edit*: In fact, I received an email earlier today from someone asking if they could open a thread for LOOT here, so I expect that will appear soon.
Out-of-order masters not crashing the game
This is news to me, because I haven't tested it since the early days of Skyrim. In general though, a load order that does not crash is not necessarily one that works well, and loading plugins after those they edit still makes sense, so I see no reason to claim LOOT's "irrelevance" or for me to change its behaviour here.
LOOT not being a mind reader
It's correct to say that LOOT cannot guess what your intent/desire is. As others have said, it assumes you want as many of the plugins that you have installed making as many of their changes as possible, and orders them according to that, subject to various constraints like loading plugins after those they depend on.
However, as others have again pointed out, you can tell LOOT what you want by supplying metadata. Anything more seamless would require, as Zilav alluded to, machine learning to refine its behaviour, which means collecting data from its users about the load orders they use and the changes they make, and even then that would only reduce, not eliminate, the need for you to supply metadata.
This has always been a limitation though, it's not some brand new problem and doesn't make LOOT any more "irrelevant".
"Use LOOT"
In the end, you can manage your load order however you like. Plenty of people do so manually, probably more use LOOT, perhaps because they find it quicker and easier. While knowing what you're doing is always beneficial, ideally we'd like to have a system which is effective enough that you don't need to, and in many cases LOOT gets close enough for that to be the case.
I don't consider the blanket recommendation to use a utility to hide the details from you to be a bad one, because not everyone has the time to spend hours learning before they install a couple of simple mods so they can better enjoy their free time. If relying on LOOT or any other such utility proves to not be enough for them in the future (because their game blows up or whatever), they can learn then, when it has become necessary for them. You can only lead a horse to water, not recommending LOOT isn't going to stop people who aren't interested in learning from trying to use mods.
LOOT isn't some pancea, it's just a utility most find useful. Also remember that LOOT does more than just sort your load order: its metadata, including the messages it displays, helps users identify mistakes they've made, and its reporting on dirty mods alone is worth the download, IMO.