This is a very basic problem. Let's say I found some very gorey blood splattered equipment, and that on my character's death I want swap out the shiny armor he usually wears for the rusted, bloody up version of it. Manually in the game, using the player.equipitem after death works, so I brought that over to a script [that doesn't compile, so I need to redo it anyways.] I've also made a quest, but unlike Fallout there is no Script Processing Delay that runs a script periodically. Can anyone help me out here?