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kflee

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  1. So in the Skyrim version of Creation Kit, there was a Package one could attach to Actor Aliases that would enable someone to force a creature to attack a person/place/thing. However, in the Fallout version I am having a lot of trouble replicating that. I have practically duplicated the Skyrim base UseCreatureWeapon package to no avail. I've set the Weapon Type to Weapons: NONE just like in the Skyrim version, but no option seems to help force my zombies to simulate attacking a dead body. Was wondering if anyone else had a look at this, or if there is something simple I'm missing. Cheers, kflee.
  2. I think I've run into a snag here. What I want to do is have some Feral Ghouls constantly attack some NCR bodies and chew them up until they notice you. I thought I could use the NVSE useWeapon function, and it seems to work when I make some NPCs attack me. The problem is that ghouls do not actually 'hold' a weapon. getEquippedObject 5 returns the object id of a reference's currently equipped item... instead I get a blank, So I'm kind of stuck. Does anyone have any ideas? Thanks in advance: kflee.
  3. As the title says, I want to make a short script that triggers on an actor's death wearing some very volatile armor. Now, I made my custom armor; and I want to make it so that killing these enemies will make the armor start glowing blue and then eventually explode, similar to a walking gas canister. I made a script that is attached to an armor, but I haven't really made any progress in terms of the glowing and exploding, I've read up on shaders but they seem really... undocumented. Is there anyone with experience working with those things that can help me out?
  4. Huh. Wow. You're right! The issue was with one of the SKSE plugins. I will need to figure out which one. Thank you!
  5. I don't know what happened. Whenever I try to start the game up with SKSE, it never even opens Skyrim. The process is there, but it's stuck at 32k memory and doesn't ever start up. However, when I do try to start up the game without SKSE, it works. I've tried verifying game cache and reinstalling SKSE. Nothing works. Any ideas?
  6. This is a very basic problem. Let's say I found some very gorey blood splattered equipment, and that on my character's death I want swap out the shiny armor he usually wears for the rusted, bloody up version of it. Manually in the game, using the player.equipitem after death works, so I brought that over to a script [that doesn't compile, so I need to redo it anyways.] I've also made a quest, but unlike Fallout there is no Script Processing Delay that runs a script periodically. Can anyone help me out here?
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