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Cyberdyn

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Everything posted by Cyberdyn

  1. Gameplay > setting > fTurboTimeMultiplier 0.35 (by default) This value represent how much the world will be slowed when using turbo effect while the player remain not slowed. By default 0.35 mean the whole world will be running at 35% of its normal speed while the played will still be at 100% of its normal speed. if you lower fTurboTimeMultiplier the world will be even more slower when using turbo effect. The other way to alter time is with the command used in most BulletTimes script (sgtm x) and it only allow to slow the whole world for the same value. Example : sgtm 0.5 -> the whole world will be twice more slow including player The turbo effect is hard coded and you can only change the value above. So it is either everything slowed or everything but the player.
  2. So i was tweaking the DK bullet time mod and i came with that idea : I want the bullet time to slowdown the environement and the player but not at the same value. For example 50% slowdown for the player and 80% slowdown for everything else. This is actually how bullet time works in max payne games. Tweaking the turboeffect slowdown value don't solve the problem because it only allow to change the slowdown of the environment while the player is never slowed in turbo mode. I tried to tweak the bullet time script to slow time globaly with sgtm and then applying the turbo effect to the player but it don't work, the turbo effect seems to override everything (timemult for player set back to 1.0 and timemult for environement set to turbotimemult). So i guess it is not possible to do what i want. or am i missing something ?
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