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MadWizard25

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  1. Just a note regarding VRAM usage. With a heavily modded setup (360 plugins [some merged to get under 255 plugin limit], 600 mods), 1080p display, 1k exterior textures and normals and 2k textures and normals for everything else (via DDSopt), I use up 3.5GB VRAM on average, and can hit 4GB VRAM use in exteriors. Recorded via Skyrim Performance Monitor. Using ENBoost and Real Vision performance ENB. GTX 760 4GB OC. So yeah, get 4GB+ VRAM card, even if you have 1080p display. Honestly, Im actually surprised, I never though it would get that high, but there you go. If you play with 4k textures, and/ or have a screen resolution higher than 1080p 4GB VRAM aint gonna cut it, at least in my experience.
  2. You need 3 things. A powerful CPU for scripts, shadows, AI, etc. OC to 4GHz is fine. Sandy/ Ivy or Haswell i5 or i7 will be fine for this. An SSD, for fast loading screens and reduced stutter. A gtx 600 or 700 series with 3 to 4GB VRAM. 2GB is not enough for a heavily modded skyrim with all the eye candy. Dont know the equivalent in AMD. Seriously consider gtx series 700 or higher with 4GB VRAM if screen resolution is higher than 1080p.
  3. Great :) Enjoy the game (or modding it)!
  4. Yep, sounds like something is missing. Download a mod called RefSkope (read the instructions!), which will let you analyze the actor in game to see where its getting resources from. For example, the semi invisible actor may point to oblivion.esm as well as someothermod.esm. This will help you narrow down which mod is causing the issue :)
  5. It may be that you have corrupted the games shaders. You can download the original shaders from here Also make sure you are using Archive Invalidation. I dont use OBMM so im not sure where that option is, but you can google it. If that does not help you will probably need to resintall oblivion.
  6. The only thing i can see is that you are using Living Economy. Thats old and buggy and outdated. I highly recommend Enhanced Economy if you are using OOO. I would also recommend using Oblivion Stutter Removal. It helps make the game much more stable if you use a lot of mods. Download the latest Tripple-WIP version and make sure you enable heap replacement mode, and use iHeapAlgorithm 6 and iHeapSize 1024. Just make sure to carefully read Oblivion Stutter Remover's readmes :)
  7. Ive been testing out ENBoost more thoroughly recently. I dont think it helps either. Theoretically it allows the game to play past the 3.8GB RAM limit on x64 systems, and has been designed to work with Fallout 3. It is not designed to boost FPS but rather does some RAM VRAM trickery to avoid RAM limits. I assumed it would work with Oblivion since Fallout 3 and Oblivion use the same game engine but it seems not. It activates with Oblivion, but does not seem to help. My game seems to crash once it gets close to 4GB RAM use, which is usually between 1 - 2h depending on what im doing in game. I suspect I may have a memory leak; this happens sometimes on heavily modded set ups. In terms of the save game issues. Are you using any mods like kurtees CleanUp? Stable saves for me is manually saving frequently, never overwriting saves. I also use CleanUp, Actor Animation fixer and Wrye Bashes clean bloat and update NPC options. This seems to create the most stable save games for me.
  8. No problem geraintwd, Im glad you got the game to be stable. I know what the stability troubleshooting process is like (hell) :D Now get out there and enjoy the game to its fullest ;)
  9. Mmmm yes, I was getting the same crashes just before weye after the IC bridge. Regarding OSR, I was referring to iHeapAlgorithm set at 6. I cant seem to find this iHeapmode setting in OSR? Which OSR are you using? I recommend the Tripple_WIP_4-1-26 version. You need to make sure that heap managment is turned on in the OSR ini with; bReplaceHeap = 1 which is under the Master section. Heap management depends on iHeapAlgorithm and iHeapSize, these are my settings (6 and 1024 respectively) In my experience, only iHeapAlgorithm 5 and 6 are stable. And yeah, anything over 1024 iHeapSize is very CTD prone, ive never seen anything higher than that :) Also you can play around with this value. Some people report better stabilty with settings somewhere between 512 and 1024. 768 is a good one to try. Streampurge setting should also not be extreme high or low; 4 is the best setting for stability. uGrids 7 will be very very difficult to get working on a heavily modded setup. It screws with physics and pathing as well, so even if you get it stable, the bugs that appear make it not worth it. Also remember to drop ugriddistantcount to somewhere between 15 to 20 if useing RAEVWD, or use streamsight with correct fog values. Hope this helps!
  10. Archive Invalidation is a must, hope you can get that to work, otherwise its a pain in the ass process of modifying the oblivion.ini Just to clarify, what do you mean by the default ini? The one in the Oblivion game folder right? It sounds like your modifying the right one (documents folder), but I need to be sure :smile: Im curious because technically you dont need to modify the oblivion.ini to load new mods, unless they are UI mods or you do the manual archive invalidation. Apart from that it could be a load order issue. Im pretty sure you cannot run BOSS due to cider wrapper, which is a problem since BOSS is almost 100% necessary to properly order your mod load list. A workaround would be download the BOSS masterlist.txt and search for each .esp using a text editors find function, then manually order the mods in the Oblivion Launcher in the order they appear in the masterlist.txt. Finally, since it sounds like your relatively new to modding Oblivion, I would highly recommend reading the TESCOSI website. Its probably the most up to date and complete guide for modding Oblivion, and is an immense help, even to experienced modders. It also easy to read and understand :smile: And yeah, if you cant use OBSE, you will be forced to use old mods. Which have a higher likely hood of problems :sad:
  11. Glad to hear you got a somewhat fix :) Sorry I couldnt be of more help, but I guess cider wrapper would be the root of some problems. Pretty much all mods are designed around windows unfortunately
  12. The construction site itself does feature a lot of broken links. However, I recommend use the official bethesda Construction Set forum. The site and forum are two different resources. Most mod/ script creation questions get answered there, its where most of the oblivion modding experts check in.
  13. Try the bethesda construction set forum for oblivion. You will probably get more help there :)
  14. Ah well, i assumed clock speed would help the most. I guess its just the game engine then. I run at 3.2GHz with an i5 2400. Since you dont stutter, and I do, perhaps your higher clock speed helps with that. I have however managed to eliminate frequent CTDs with FCOM UL BC and Really AEVWD. I only get the odd interior-exterior transition crash. I was getting the same crashes as you; frequent around Imperial Isle as well as other exterior areas. One source of crash was me forgetting to re-run the UL Compatibility Patches wizard (i use Wrye Bash) when adding/ removing mods. I assume your running OSR, which is what helped me the most. I used iHeap 1024 and IHeapAlgorithm 6. Worked wonders. I also was getting land tears, which I read somewhere could cause exterior CTDs. I used TES4LODGen + Land Magic + TES4LL to fix those. I also use a mostly default oblivion.ini. No core/ threading/ iPreload/ uGrids tweaks. Tried a lot of tweaks and most did nothing and some were causes of CTDs. Other than that, I get low IC waterfront fps, no matter what ive done (FPS patch+limit AI in BC as well as Bashed Patch), but at least it doesnt crash. Hope this helps.
  15. Odd. To be honest im a windows user, so I cant be sure if this is a problem due to cider wrapper. Which oblivion.ini did you edit for the fonts? Sometimes there are multiple versions. The correct one is in My Documents/ Games in windows. Wouldnt know how that is on the mac. Another question is did you download the 7z archive version of the mod, or the omod version? You could have also now have a bad install. How many times have you tried to reinstall/ deinstall the mod? And are you using any mod install utilities like Oblivion Mod Manager, or Wrye Bash (not sure if you can use these on the mac)?
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