I'm playing my thief right now but have been thinking about rolling a battle mage. I would choose something like this: - Heavy magic damage: conjuration, destruction, heavy armor, weapon (1h or 2h), alchemy, enchanting, health + magic - Heavy melee damage: conjuration, alteration, illusion, heavy armor, 1h(dual yield dagger), sneak (enough to get x15 dagger), enchanting, smith Heavy melee damage with the aid of magic is a beast. I never tried dealing damage with destruction so I have no idea how that'd turn out.