Arena fighters keep fighting after setting them as allies. [wasteland workshop] in Creation Kit and Modders Posted April 17, 2016 You could have the bell cast a spell - give the spell's magic effect a fairly large area and add a script to the magic effect like the below (Skyrim example, should still work) Scriptname _StopCombatExample extends ActiveMagicEffect Event OnEffectApply(Actor akTarget, Actor akCaster) AkTarget.StopCombatAlarm() EndEventIn order to prevent it from messing with any passing raiders, turrets, etc. you can add some GetInFaction conditions to the magic effect.
Request Wearable Elder Scroll in Mod Ideas Posted August 5, 2012 http://skyrim.nexusmods.com/mods/21709
Arena fighters keep fighting after setting them as allies. [wasteland workshop]
in Creation Kit and Modders
Posted
You could have the bell cast a spell - give the spell's magic effect a fairly large area and add a script to the magic effect like the below (Skyrim example, should still work)
In order to prevent it from messing with any passing raiders, turrets, etc. you can add some GetInFaction conditions to the magic effect.