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missjennabee

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About missjennabee

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    United States
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    Skyrim

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  1. Long or short-term, (meaning whether you have the time to help out with an NPC or two for one town, or you want to hang out for the next five years of your life and help out with a bunch of towns.) Most assignments will be quick, as the majority of the NPCs voiced just provide a little backstory on themselves, their families or the town. Some longer assignments are given for quest NPCs, who would obviously have additional dialogue. We need both male and (especially) female VAs - Nord parts will be most common because Skyrim. If you're able to do Argonians, Khajiits or Orcs, that's a plus, as those are always hard to find... but you name it, we need it - All races / ages / accents are welcome lol. My only requirements are that you please have good recording equipment, and that you must have discord. (This is where we do all our file sharing / where I will be posting scripts for you / where you can find me (and the writers) should you have any questions or concerns / it also makes it much easier to get ahold of you quickly for when re-records are needed / etc.) If interested, feel free to shoot me a PM :smile: thanks muchly! NOTE: While I am always looking for all manner of voice actors, I am with some urgency trying to find one to voice a female orc I have in Morthal. If you think this is something you might be interest in, please message me. Thanks again!
  2. Long or short-term, (meaning whether you have the time to help out with an NPC or two for one town, or you want to hang out for the next five years of your life and help out with a bunch of towns.) Most assignments will be quick, as the majority of the NPCs voiced just provide a little backstory on themselves, their families or the town. Some longer assignments are given for quest NPCs, who would obviously have additional dialogue. We need both male and female VAs - Nord parts will be most common because Skyrim. If you're able to do Argonians, Khajiits or Orcs, that's a plus, as those are always hard to find... but you name it, we need it - All races / ages / accents are welcome lol. My only requirements are that you please have good recording equipment, and that you must have discord. (This is where we do all our file sharing / where I will be posting scripts for you / where you can find me (and the writers) should you have any questions or concerns / it also makes it much easier to get ahold of you quickly for when re-records are needed / etc.) If interested, feel free to shoot me a PM :smile: thanks muchly!
  3. Looking for some voice actors to help with ETaC dialogue. Male voice actors are welcome, and females are desperately needed lol. (At the moment I've just got the one female voice actor, and I'm starting to worry I might be working her to death.) If interested, please shoot me a PM with some samples or links to samples. Thanks muchly! <3
  4. Yeah I'm going to say, that at least in the case of ETaC, ignore that message then. I tested it out myself, and am inclined to believe that the problem is somewhere in the installer fomod and *not* in the plugins themselves. (That warning is generated by said fomod, as opposed to that I've some how coded psychic sentience into the .esp file -- waaaay above my paygrade lol.) So provided you have SkyUI installed and active (which you obviously do), ETaC's MCM functionality should be fine in-game. If for some reason it's not, let me know, and I'll dig a little deeper.
  5. I did a little experimenting to confirm all is working, and as far as I can tell it is. Though, you might want to double check on the "Plugins" tab to confirm the box next to SkyUI is checked. All I can really tell from that screenshot is that NMM has it flagged as active on your install list, but if for some reason it isn't ticked over yonder on "Plugins" - You'll get that error. (ETaC's installer checks that SkyUI is *active* so it must be *active* to avoid said error message.) Like so... http://i1265.photobucket.com/albums/jj502/missjennabee/Plugins_zpswqpihpzu.png
  6. It's entirely within the realm of possibility that I've broken something, since, as you may know, breaking stuff is sort of "my thing." That said, you should only be getting that error if the installer doesn't find SkyUI (since it's required in order to use ETaC's MCM version.) BUT! I see that you HAVE SkyUI installed, sooooo let me look into a bit. In the meantime - ETaC's MCM contains really nothing at all of any importance... So for now, perhaps just try installing the non-MCM version, and you should be good to go.
  7. Lol there is like literally nowhere on the Nexus that you aren't, is there? :tongue: I posted that two seconds ago. HOW ARE YOU HERE ALREADY? Without resorting to sorcery I mean.
  8. http://i1265.photobucket.com/albums/jj502/missjennabee/Voice_zpsfc198617.png I need some. And by "some" I mean kind of a lot. All shapes and sizes - Men, women, accents, no accents, cats, dogs, small farm animals. For those of you who don't know me (probably a lot of you lol) I live HERE. AND. I've currently got a new project in the works which will come in the form of a ... not really sure what I'd call it. Mini-DLC type thing. New quests, lands, etc., lots of NPCs, and so on and so forth. Think Falskaar or Moonpath or the like, but by someone entirely less qualified. Sound amazing?! I thought so. Must have... #1: Equipment capable of producing good game-quality recordings; #2: A high tolerance for my particular brand o' crazy; #3: The uncanny ability to both read things; and, #4: String words together into sentences. If interested and able to start relatively soon, please contact me via PM. Thanks muchly! - Jenna
  9. So.. just to confirm, this happens when you use ELFX, RLO or CoT alone? Where, specifically, is this happening - Can you give me the name of a cell you're having an issue with? (i.e. Sleeping Giant Inn, etc.)
  10. Yes, it could be that exactly. If two different mods are putting two different lights there, and those lights are (again) putting it over the 4 limit, they'll flick on and off depending on your perspective, making it look warmer/cooler based on whichever light is "lit" at the time. It could also be that you've only got one light there, which is putting it over said limit, and the light is flicking on and off making it APPEAR to be warmer (on) and cooler (off). But either way, yes lol. Aaaaany time you see a light flicking like that, it's a TOO MANY LIGHTS!! problem.
  11. Try to uninstall (not just disable) any light-adding mods that you might be using. Not so much things like Climates of Tamriel (which doesn't actually ADD any lights), but things like Realistic Lighting Overhaul, ELFX, any others you might. Run the game with them completely uninstalled, confirm that the flickering is gone, and then re-introduce them one at a time. Meaning, install one, load game, check for flickering. If there isn't any, install the next, load game, check for flickering. Rinse and repeat. Sounds like a huge enormous pain (and it is!) but it's probably going to be the easiest way to track the problem down. Like I said, it might not be just ONE mod, it could be multiple mods adding lights to the same room are just tipping it over the edge.
  12. This just means you've just got too many lights. There is actually a limit (4) to how many Skyrim will execute at a time in an area. So if you've got 6 different lights within a room, only 4 will be on at a time, the others will flick on and off (as seen in that video) depending on your proximity to them. It could be that a single mod you are using has put too many lights in one spot, or that the combination of mods you are using collectively put too many lights in one spot. ELFX used to have this problem (at least it did a year ago), and I see that you are using it, so it could be that... although, again, I can't say whether or not the issue with that mod specifically has since been resolved. Try deactivating it and see if the light flickering persists, if you does, you'll know it's another mod, if it doesn't then you've found your culprit. Hope this helps! :smile:
  13. First, make a back-up of your Skyrim.ini file. Then open said file and enter this to the Papyrus section: [Papyrus] bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1
  14. What the above poster said is correct, particularly about cleaning your mods, and also about running lots mods that add NPCs, especially when also running lots of mods that add scripts to NPCs... When you use a mod that affixes scripts to NPCs, (i.e. Footprints, Enhance Blood, Run For Your Lives, etc.) it affixes them to ALL NPCs, even new ones added by other mods. So when you walk into a large town or city, you get an influx of tons of scripts running on tons of NPCs and sometimes HELLO! You're magically planted back at the desktop. (The more NPC adding mods you have, the more people, the more scripts, and so on.) So it's good to be selective when installing those types of things. In other words, try not to have 15 different mods all adding NPCs to the same places. That said, a CTD after approximately the same amount of time could also be a script spamming - And in this case logging might be able to help you track it down. If you end up with an enormous log file where you see one script over and over, that could be your culprit. (It's probably also worth noting it can even be a vanilla one.) (Which doesn't make it easy to solve, unfortunately.) But it's a good place to start looking.
  15. CTDs on start-up like that could mean something as simple as you're missing a master file. If you're using Wyre Bash, look for any mods on your list that are RED to see which file might be absent. This mostly commonly occurs when using patches, if you've got the wrong patch for file version installed, if the patched file names have changed, or if a mod you're using requires another file without you realizing it. So my first suggestion would be to try and confirm you've got all the files you need for the mods you're running before moving on to any other more complicated things.
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