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HejFilly

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  1. I finally managed to get it to work. Big thanks to both of you, much appreciated!
  2. Thank you so much, guys, I really do appreciate it. Will try it out immediately!
  3. First off, let me state that I don't know if this is the right place to post my issue, in which case, apologies in advance. Secondly, I'm still very new to modding and I have a sinking feeling I'm overlooking something so simple, it's bound to make me facepalm when I realize it. I am currently in the process of retexturing some architecture, simply by modifying already existing textures and then applying them to the meshes of my choosing. But one is... well, malfunctioning, for some bizarre reason. The left beam is the standard, vanilla mesh and texture and the right beam is the same mesh but with my own texture. The only thing I did with it was to decrease brightness/increase contrast and add a little bit of color. I used the same normal map as the vanilla beam, and yet, there's this insane shine on my modded texture. What's even more confusing is I added the very same texture directly into the creation kit (instead of applying it in Nifskope, and before I applied the texture on the mesh in the program) and the shine was not there. No idea what to do, but I'm pretty sure I just overlooked something. My question is, what? Help please!
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