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destrentz

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  1. I clicked on the file and installed it in the 3ds max2021 path. But even if I run 3ds max, I couldn't import or export the nif file. There was no nif item in the menu. Is that file really nifs for 3ds max2021?
  2. Currently there is a niftools plug in for blender, but there is no niftools for 3ds max yet. I am a 3ds max user. I really need a niftools plug in available for 3ds max in order to do modding like i did in fall out4. I know creation kit came out a few days ago, so i think a 3ds max version of the plug in can be made.
  3. Currently there is a niftools plug in for blender, but there is no niftools for 3ds max yet. I am a 3ds max user. I really need a niftools plug in available for 3ds max in order to do modding like i did in fall out4. I know creation kit came out a few days ago, so i think a 3ds max version of the plug in can be made.
  4. I'm going to use the Weapon mod to make my own animation recognition I want to. I made my own first and third person animations Fallout 4 placed in data (for example, Data\Messes\actors\character\_1stPerson\Animations\DSR50, Data\Messes\actors\character\Animations\Weapon\DSR50) Now, I'm going to set up a weapon esp file so that I can recognize the animation file I have to make it, what should I do with this?
  5. I would like to add a new Bone called WeaponBoltTrans in the HCT Preset file (Fallout4Rig1st.txt, Fallout4Rig3rd.txt and so on). I added the bone directly to the WeaponBolt entry using a program called notepad. For example: WeaponBolt WeaponBoltTrans WeaponExtra1 Then export the animation using it and run it in the game, the following error occurs. Maybe I edited the file in the wrong way and the viewpoint was destroyed. How do I resolve this issue?
  6. I am a user who wants to make a fall out4 weapon mod. I Create own modeling, textures and animation I want to play. Modeling is ready. What should I do to create mod?
  7. I want to reverse the mesh in the nif file in mod. I'm going to change this to righthanded bolt action. First, import the nif file in 3ds max, and then export it after reversing. After exporting, nifskope has opened the nif file which is reversed. Although the mesh has a certain reversal, You can see that the original (left bolt) and file format have changed. From here, a full-fledged question begins. As you can see, the left is the original and the right is the revision. The modified file is properly played in the game I know that you need to use a nipscope for finishing to work. To do this, right-click the file structure of the revision on the left. I need to make it the same as the original file structure. To do the same thing, try copy and edit string index I tried to touch it, but I do not know what to do.
  8. I want to reverse the mesh in the nif file in mod. I'm going to change this to righthanded bolt action. First, import the nif file in 3ds max, and then export it after reversing. After exporting, nifskope has opened the nif file which is reversed. Although the mesh has a certain reversal, You can see that the original (left bolt) and file format have changed. From here, a full-fledged question begins. As you can see, the left is the original and the right is the revision. The modified file is properly played in the game I know that you need to use a nipscope for finishing to work. To do this, right-click the file structure of the revision on the left. I need to make it the same as the original file structure. To do the same thing, try copy and edit string index I tried to touch it, but I do not know what to do.
  9. Hello I am a fall out4 user in South Korea. I do not speak English very well. I originally tried to upload my files to this site, but I could not. I have my own Weapon Modeling files, which I use with Bryo Engine I can not make it because I do not know the law. So I will upload my images here on this site. Leave a comment if you like it.
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