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hedition

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  1. Ah. Thanks for the reply. So I for example, I take the leather armor, change the appearance in both mesh and textures. Now all I have to do is to put them in the Data folder and the game automatically recognise it the overrides and original client? That is if I am totally replacing the armor in the game right? Have anyone tried editing mesh? I supposed all mesh are rigged and some have their library of animations. I suppose editing the mesh will screw up the skinning?
  2. Hi, everyone. My name is Henry. I am a digital artist who work in the film industry. I spent quite a period doing game art as well. They are more or less the same if you ask me, only different technical requirements. I have been looking at the awesome mods that has been around TES for a long time. I figured its time I should try and take up this hobby as well. Who knows, I might love it :) Here is my Uber Basic Noob Question of Modding +10. How does modding actually work? (as in mesh and texture context only) Do we extract the mesh/textures from client files and edit them, put them in the Data folder and expect the game to recognise them and work? I don't suppose it is that straightforward. Can someone point to me a direction as to how to create mods and publish them?
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