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1000stenar

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Posts posted by 1000stenar

  1. Yes apply to the form in the betatest , the main required thing is beeing serious about thecommittment and not disappear in time ... give feedback sugestions andscapevery quad of the island for errors ...

    Also not share anything of the inside because it is copyright protected in some forms and altough I have permissions , those are not set to be public release by me yet ...

     

    I have sent you an application via PM on the Issgard forum.

  2. I am still working on the new Dragon specie ...

     

    In meanwhile I have uploaded the Alpha test version of the mod on internal forum but ... not many cared to apply as betatesters and of the 3 that applied only one checked and filed a report ... since then nothing else ...

     

    Surely not the way I tought woudl have been handled the betatesting , seems I will have to betatest myself ...

     

    I'm interested in beta testing his mod. I've registered at the Issgard forum (username 1000stenar). Do I need to apply in some way?

  3. Oh this is the base model , I was not yet decided on how to detail the body if to go for a dinosaur like or more like a crocodile like , or something like a Lizard , I will have to add some horns and spikes anyway ... but different than the vanilla dragons , If I can I woudl lik eot add more variations in this new specie type ...

     

    Maybe it's too much work to be even remotely possible, but it would be really interesting to see dragons with some kind of fur.

  4. A very Wip of the Jotunnheim Village area ....

     

    Not sure actually I like this name for this village suggestions?

     

    and btw do you prefer English naming or Norse derivative naming or a mixture ?

     

    for example use Ysmir Temple instead of Ysmir Tunvarhus

     

    or Jotunnheim with Gian'ts home etc ....?

     

    http://img269.imageshack.us/img269/2498/jotunnheim.jpg

     

    You should definitely keep the Norse sounding names. Jotunnheim sounds way better than Giant's home. I'm from Scandinavia so I may be a bit biased though. :)

  5. Unfortunately the solution above only worked for a couple of the missing waterfalls. Most of them remain floating in the air above the giant's camp.

     

    Is there any way to use the CK to just copy all of the vanilla waterfalls at their original location and just "insert" them into the game through an esp?

  6. I would love a mod with an alternate start where you play as a bandit, roaming the world and robbing unwary travelers. Maybe it could be quest-based, where you have to enroll other bandits to your group and outfit them with weapons and armor, build your own bandit hideout, set up ambushes, fight over territory with rivaling bandit groups etc. All while avoiding getting caught of course.
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